Role of the HMG?

Discussion in 'Game Play' started by Rippie, Nov 26, 2010.

  1. Empty

    Empty Member

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    Good lord that sounds like the worst idea we've had on this forum yet.
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    AWESOME POWAH!
     
  3. blizzerd

    blizzerd Member

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    that actually gives the opposite result and stamina damage is annoying

    people will get hit, turn at the hmg guy and return fire to kill him before they kill them

    for the turrets it does not even work properly because they do not do enough damage even if they are near 100% accurate

    what you need for that is a semi-inaccurate weapon dealing a lot of damage, something like 1 or 2 seconds exposed in its fire and you are dead

    it should be balanced in a way that fully exposed at medium distances you kill people easy, but if they get cover the favours turn against you

    so if you are fully exposed, you will search for cover first, then return fire

    its tricky though
     
  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    i never said turrets O.o
     
  5. blizzerd

    blizzerd Member

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    i said it will be like turrets

    high rate of fire, high accuracy low low low damage


    noone fears turrets, people just take em out

    and turrets have the advantage of always hitting goal even if they technically cant see it... so players with hmg would be like a turret lvl1 but worse


    also i find it quite unlikely you "never" said "turrets" in this forum
     
  6. alucard13mmfmj

    alucard13mmfmj Member

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    i have to rely on doing a headshot = 50ish damage when attacking medium range.

    took out like 3 people at medium range with HMG at once XD... but only cause they were being distracted by some engineers who were more of a threat than me. i think if they focused fire on me, id be fucked.
     
  7. Sprayer2708

    Sprayer2708 Member

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    You sure know I get my Ideas from Relic games :/
     

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