RIP custom content?

Discussion in 'General' started by Atx, Jan 23, 2011.

  1. Emp_Recruit

    Emp_Recruit Member

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    i'm not in consortium and i've even used modified gui. only time i used mathacks was like in 2.24 for a 5 games to see what was possible
     
  2. communism

    communism poof

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    only took u 10 mins to make

    minglee broke my heart
     
  3. Krazer

    Krazer Member

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    Yahweh bless him.
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    man I swear to god people will bitch about anything.
     
  5. Michael

    Michael Member

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    And hell I just only used "rollbarless nf jeeps" around 2.24d... since it is pointless in 2.30... is that means I get 2 points for each little cheating troll I defeat without any hacks? :cool:

    Use sv_pure 2 and develop the game to make custom contents unecessary, so let's see what you got!
     
  6. Mkvenner

    Mkvenner Member

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    may custom content burn in an apple shop where it belongs

    :headshot:



    SV_PURE FUCK YEA!!!!
     
  7. rampantandroid

    rampantandroid Member

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    Burn...in an....apple shop?
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    He prolly means Apple, the company? No idea because Apple isn't exactly a company that appreciates custom content
     
  9. Dubee

    Dubee Grapehead

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    Do this mean I can't use empties cheap particles?
     
  10. Trickster

    Trickster Retired Developer

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    Not in scrims, or servers that enforce sv_pure. But I think we MIGHT (So don't expect this, but I heard something between MOOtant and Empty mentioned) be getting an option. Possibly not for the first release though, and I'm unsure.
     
  11. recon

    recon SM Support Dev

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    I talked to MOOtant, and supposedly the normal particles scale down (e.g. use less resources) automatically. To answer your question, unless they become part of the client, they will just get swapped out for what's in the GCF.
     
    Last edited: Jan 28, 2011
  12. Fooshi

    Fooshi For fuck's sake Fooshi

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    Just tried some custom sounds on the Steam version and it seems like the GCF file overwrote my shit. :(
    I hate the stock weapon sounds. WAI MUST IT B LIKE THIS?!
     
  13. Spooky

    Spooky Member

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  14. Trickster

    Trickster Retired Developer

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    Server was using sv_pure 2 for a test. Seems like it works.
     
  15. Fooshi

    Fooshi For fuck's sake Fooshi

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    Actually, I was messing around in singleplayer to see if it worked at first.
     
  16. -=]Kane[=-

    -=]Kane[=- Member

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    I play with replaced building sounds, have some house/trance stuff on it, that ain't cheating, I honestly don't want to hear these BRRRRRRRRRRRRRRRR BWWWWWWWWWWW sounds ever again! If I sit in a radar while its making BWWWWWWWWW like a hairdryer I start to feel sick.
    Since autospot is on anyway there's not even much to cheating with weapon sounds, sv_pure should really stay out of sounds imo. :mad:
    I heared of tons of wallhackers, but never of a "soundhacker"
     
  17. Trickster

    Trickster Retired Developer

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    Stop being such a dirty cheat Kane. Seriously. You people make me sick.
     
  18. Emp_Recruit

    Emp_Recruit Member

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    livejasmin approves
     
  19. OuNin

    OuNin Member

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    Hints from sound are only so valuable. Oh boy an APC is coming. Uh what am I going to do differently. Oh, two seconds, now I see it. Hm. Knowing the APC came around sure stopped it in its tracks.

    Advantages from sounds like that are negligible in a game at the scale of Empires.

    When combat generally occurs at a level greater than CS, sounds don't really give much benefit. And if you are in infantry combat situations, the weapons already have distinct sounds.

    Also, hat's stopping implementation of these much needed fixes, like blast shields and rollbars?
     
  20. Trickster

    Trickster Retired Developer

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    Sounds have given me a huge advantage over the last few years, and I won't accept any crap about them not helping you, because they do, a lot. Replacing various vehicle sounds with music might have been funny, but the sounds were louder, and you got a much longer distance warning, or at least better differentiation. They helped, end of. But I'd love blast shield and rollbar fixes. Hopefully it'll get done at some point now we're finally starting to get new models ingame. We just got the first new model (ok, only a redone BE ML) for literally over 3 years.
     

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