A short-range version of the ML turret would be totally useless. MLs are already too easy for tanks to just rush past or kill from out of range in most circumstances -- the only way a short-range ML could be useful if it was near-literal instant death, which would probably not be fun (aside from the initial lols.)
Maybe. But it would have to do a lot of damage -- enough for that initial ambush hit to be pretty crippling. I can't see it getting more than that most of the time, because enemies will be able to easily back out of its range (or duck behind cover, if you put it in your base as a nasty surprise.) It might work. I could see it breaking up occasional rushes on your comm. But it'd be very tricky to balance it.
For ML's I think 200 dmg would be a nice punch to the face. If we go with the salvo idea, the huge dmg would make sense instead of a huge missile. Looking at the lvl3 ml makes you think it could fire more missiles at the same time anyways. Some possible stats plucked outa the air ROF 3-5 seconds, 5 missile salvo(40 dmg each), and high missile turn rate (to get those speeding jeeps.) As for the Heavy MG why not make it use the lvl 3 model and have a Twin stream of bullets, make it use a rifleman's HMG scoped cone/dmg with accuracy upg(shorter range ofc). For the Long Range Turret using lvl 2 turret model. Same cone of a carbine(with accuracy upgrade?) but, dmg of a SMG.
whoa, we re-summoned Chris after he got yelled at lots in NS2.... Anyways, not having pin-point laser turrets. But I haven't taken the time to smash numbers for the suggested 2 versions.
riflemen can be countered and are not as determined to just sit there waiting for you to pop your head up
Turrets can be more cheaply and easily countered... By anything except riflemen. Though, true, nothing is more determined than a turret.
This is a rather good suggestion if I say so myself. Turrets always have been laser turrets of doom. It's about time something got done about them. Perhaps to go along with the heavy missile turret idea make them spit out an ungodly number of missiles. I was thinking that it would shoot out 8-12 missiles, but have a really slow reload time. As mentioned above, HMT's should be an ambush style turret, protecting the innards of bases and crippling lone tanks in formations before they get too far inside.
ML Turret: Standard Damge: 35 Range: 3500 ROF: 5 Seconds Lockon Time: 1 second Max Turning Speed: 135* / second Speed: 1500 Fires a single, reasonably powerful missile. Decent tracking (better than current missiles) ML Turret: Artillery (Long Range) Rockets Damage: 20 x 5 Range: 7500 ROF: 7 seconds Lockon Time: 2 seconds Max Turning Speed: 65* / second Speed: 4500 Fires a single fast, long range rocket salvo (5 rockets per salvo) that have some tracking ability (similar to now) ML Turret: Hellfire (Short Range) Missiles Damage: 50 Range: 2000 ROF: 1 second Lockon Time: .5 seconds Max Turning Speed: 135* / second Speed: 3500 Fires powerful warheads in quick succession until the target is destroyed. Hardly any tracking (maybe 1/2 current tracking ability) MG Turret: Standard Damage: 2 Range: 2500 ROF: .07 seconds Deviation: +/- 2* cone spread (reasonably accurate out to 75% range) Lockon Time: 2 seconds Max Turning Rate: 180* / second (allowing a little time to duck for cover) MG Turret: Auto Rifle Damage: 25 Range: 4500 ROF: 2 seconds Deviation: +/- .001* cone spread (very accurate even at long range) Lockon Time: 2 seconds Max Turning Rate: 45* / second MG Turret: Chaingun Damage: 1 x 10 (10 rounds/burst) Range: 1500 ROF: .5 seconds Deviation: +/- 5* cone spread (very inaccurate even at short range) Lockon Time: 1 second Max Turning Rate: 90* / second Multi Turret: Standard Infantry Damge: 5 Vehicle Damage: 25 Range: 2500 ROF: 1 second Deviation: +/- 1* cone spread Lockon Time: 1 second Max Turning Rate: 180* / second Fire high-velocity, AP shells. More effective vs vehicles due to armor becoming shrapnel.
I add my support to this. Current MG turrets are absolute monsters for infantry, while missile turrets are half worthless unless in a huge mass. Needs to be changed.
Kittamaru very well thought out post, of course people would have to experiment with the different values but I could see something along those lines working well.