research time multiplier

Discussion in 'Feedback' started by DocRabbit, Jan 12, 2015.

  1. DocRabbit

    DocRabbit Member

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    I posted this under mapping too, cause frankly not sure if this is possible yet.

    I have been pondering over something about a revamp of a map, not going to say which map, but it's been done alot. :) Anyways, trying to come up with a spin on an idea of a cap point to shake things up abit. Wondering if there would be a way, and if not, maybe we could coax candles into giving us a way, that a cap point could give a multiplier bonus to research time.

    I think this would bring about a valid reason for a central cap point that would add value to keep it short of more res. Think it would open up infantry use on maps where vehicles are the norm and that single cap point is often not bothered with or only halfway used.
     
  2. Lazybum

    Lazybum :D Staff Member Moderator

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    Sounds good. The only thing is when you put something like that on the map you also consequently shorten the map. Most maps don't last past heavy tanks for very long, so this is something to consider.

    Something of an extension of this, is if there was some extra mapping entity where if you cap it you get exclusive access to a tech, til the other team caps it. I think that would also add some more value to capping points.

    Other ideas include something like a capture the flag deal, but you get bonus research time when you cap the flag, shortening whatever you research by x amount of seconds. Makes the flag point less static, which might be a good thing if you wanted a more open area to fight over.
     
    Last edited: Jan 12, 2015
  3. DocRabbit

    DocRabbit Member

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    yeah, I'm thinking not much of one. Just a tidbit of multiplier, actually more of a fraction, say .95 to the time. I am thinking this would bring back some of the intensity we use to have when you guessed wrong on counter research path.

    Or we could reverse it and make it give the enemy slower research. Think it would definitely shake things up.
     
  4. ImSpartacus

    ImSpartacus nerf spec plz

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    There's literally a command that does this, so it couldn't be that hard, could it?
     
  5. DocRabbit

    DocRabbit Member

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    That's what I am hoping. Would love to put this into maps to add a new level to gameplay and spice it up. I can see these areas being only infantry areas, but equally important to the mass of vehicle requirements on mid/end game.
     
  6. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    That reminds me, I should ask Silk for a list of all the mapping entities he ever wanted. Not particularly for him, but because I'm certain he'd've thought of a number of useful ones.
     
  7. Lazybum

    Lazybum :D Staff Member Moderator

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    It'd be funny if you made it add time to the enemy clock, or even unresearch stuff. But that would just be extending the game, which might be nice on a real good map.
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Adding time to ticket clock like on escort?
     
  9. DocRabbit

    DocRabbit Member

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    Actually, we are talking about research time clock.
     
  10. Trainzack

    Trainzack Member

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    Again, why does this thread exist twice?

    Okay, that makes sense.
     
    Last edited: Jan 13, 2015
  11. DocRabbit

    DocRabbit Member

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    Because its really a 2 part issue, one, a suggestion for this if it's not available. And two, if it were, would bring a whole new technique of mapping based off it.
     

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