no healthbox because it's going to impose 50 more bits of nuance that will only make sense after becoming familiar with it for half a year.
It would make armory practically unnecessary... and makes a support class more effective. I think we just got used to healing sparks anyway... :dead_nf: (Zapppppp) -----> :beaten_nf: (zappazappp + kapoww) ---->>>
Great point, dropping boxes of anything is generally a bad idea when you want fast paced, "fluid" gameplay. There's an excellent video of Valve commentary for TF2. It explains why the TF2 medic is pretty much the best fast-paced medic ever. http://www.youtube.com/watch?v=n2Uwo-_1am4 http://www.youtube.com/watch?v=7OZcc4n_Y2U&NR http://www.youtube.com/watch?v=_2tgBDepWSk <== 80 for psuedo-Empires dissing, 10:20 for medic explanation The third video has the medic clip and a another comment about why commander style gameplay (i.e. Empires, Empires, Empires) is inherently flawed. I suggest watching all three videos. In total, all three are almost 25 minutes long, but they have excellent design comments. These are must-sees. BTW- That was targeted to everyone, not FN.