NF's rifle sights are fine. BE's rifle sights are like trying to see the fast food menu behind the counter when you're standing behind a fat kid who need to triple size his order of french fries.
HSm is gonna hate me for this one, but what do you think of this: http://img132.imageshack.us/img132/1343/reflexsightwip1211yp0.png it looks a bit different now though, but yeh, sadly there is a problem. As usual my pc died out, but I think its for good now. So i doubt I will be able to finish this model. I can't really get used to using maya on the mac, moving the camera around is just way too hard with the middle click opening the dashboard, right click not doing much and random f keys opening weird mac os x windows. :/ I pretty much only use it for dynamics, but when it comes to modelling it takes me ages to do the simplest things as I'm not used to the differences between windows and mac version. So yeh, if anyone wants to finish this up or whatever, pm me and I will send you the files. I think I can export it as obj if needed.
I'm only dissapointed in the fact you have a mac. Shame on you. But anyways, that's what I was hoping for in the BE rifles. Several members of the forum have already shown interest in the rifle having reflex sights(and several discussion have already been had). I can't wait till it's done, but I guess I'll have to wait a bit longer for it.
when im rifleman i have my heavy rifle constantly in ironsite, lol i walk around with it, it means no one can sneak up on me. It takes a while getting used to it, but it is really effective so NO, keep ironsites or make all bullets homing to the head, i don't mind which
BE sights definitely need to be cleaned up, but while we're on the topic, the NF heavy rifle sights could really use a higher zoom. At pretty much all ranges it can currently cover, it gets outclassed by the assault rifle.