if an ammo box is blocking a res node, refineries should still be able to be dropped and they should destroy the ammo box
I haven't encountered problems with blocked ref points, but it would be a nice addition I think. If you want to keep a 'scorched earth' element to ref points, allowing a retreating team a way to block the enemy from using it for a while, then make it a skill.
The most crappy thing is when a engy blocks a ref with his camera. Place eng_restrict brushes around refs!
that's tough really, it requires every mapper that ever makes refinarys to add that in, which is a LOT more work than coding (or more likely decoding) the ability of walls, camras, radars and ammoboxes to stop refinarys being placed.
Well not really, you really only have to manually do the first one then cut and paste for the rest of the ref I think since the rest of the ref should be similar. Besides this probobly be so low on kenzo list of things to do that there's no point in waiting. Also if we make the restrict a little bigger then the ref, enemy building will still prevent comm from dropping ref.
Disagree with dead buildings. If you're replacing an enemy res node, I think the time it takes for the old node to disappear is a feature, not a bug. So to speak. It makes it take slightly longer for a node to change hands... I think that's a good thing. It shouldn't be too easy.
Hows about OHH MY GOD YES! I totaly Agree with ignoring ammo boxes when placing refineries. I would NOT place "eng_restrict" around nodes... that cuts out ALOT of usefull stuff like WALLS and CAMERAS and ammo. How many times have you hidden behind the enemy refinery and spam grenades into there base. You NEED an amo box and camera behind that ref.