refineries>ammo boxes

Discussion in 'Feedback' started by Avair, Feb 13, 2008.

  1. Avair

    Avair Member

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    if an ammo box is blocking a res node, refineries should still be able to be dropped and they should destroy the ammo box
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Best suggestion ever tbh. Same goes for dead vehicles and buildings.
     
  3. Chris0132'

    Chris0132' Developer

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    I haven't encountered problems with blocked ref points, but it would be a nice addition I think.

    If you want to keep a 'scorched earth' element to ref points, allowing a retreating team a way to block the enemy from using it for a while, then make it a skill.
     
  4. Private Sandbag

    Private Sandbag Member

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    I agree.

    the wall thing needs to be fixed too.
     
  5. Brutos

    Brutos Administrator Staff Member Moderator

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    The most crappy thing is when a engy blocks a ref with his camera. Place eng_restrict brushes around refs!
     
  6. Private Sandbag

    Private Sandbag Member

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    that's tough really, it requires every mapper that ever makes refinarys to add that in, which is a LOT more work than coding (or more likely decoding) the ability of walls, camras, radars and ammoboxes to stop refinarys being placed.
     
  7. knighttemplar

    knighttemplar Member

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    noooooooooooooooo

    I see those as viable tactics even though it's douchbaggary
     
  8. arklansman

    arklansman Member

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    I agree, but only for ammoz boxes. Blocking with walls or other crap can be a good tactic.
     
  9. thaile

    thaile Member

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    Well not really, you really only have to manually do the first one then cut and paste for the rest of the ref I think since the rest of the ref should be similar. Besides this probobly be so low on kenzo list of things to do that there's no point in waiting.

    Also if we make the restrict a little bigger then the ref, enemy building will still prevent comm from dropping ref.
     
  10. Aquillion

    Aquillion Member

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    Disagree with dead buildings. If you're replacing an enemy res node, I think the time it takes for the old node to disappear is a feature, not a bug. So to speak.

    It makes it take slightly longer for a node to change hands... I think that's a good thing. It shouldn't be too easy.
     
  11. Private Sandbag

    Private Sandbag Member

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    I agree with Aquillion there
     
  12. Cokemonkey11

    Cokemonkey11 Member

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    if there was a better way to say yes than just saying it - it'd be done.

    yesss (hows that)
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Hows about

    OHH MY GOD YES!


    I totaly Agree with ignoring ammo boxes when placing refineries. I would NOT place "eng_restrict" around nodes... that cuts out ALOT of usefull stuff like WALLS and CAMERAS and ammo. How many times have you hidden behind the enemy refinery and spam grenades into there base. You NEED an amo box and camera behind that ref.
     
  14. Private Sandbag

    Private Sandbag Member

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    yeah I agree... eng_restrict not a good idea.
     

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