Recycling currently gives more resources when you do not have repair upgrade. Even though steamapps\common\Empires\empires\scripts\vehicle_imp_jeep.txt defines Recycling Percentage" "0.25" The actual implementation means that with repair upgrade, you get 37 resources back for a jeep that cost 30, and without repair upgrade, you get 74 resources back. I've just fixed that, and want to also tweak the values for each tank. Read the following table thus: (Actual cost to build) (chassis_type) (resources you currently get with repair upgrade) (cost it should really be according to scripts) (value I intend to make it in the next version) 30 jeep 37 7 30 190 APC 37 47 76 310 medium 50 93 124 1195 heavy 414 478 478 1120 arty 279 280 478 So, I intend to set vehicles to 40%, except jeeps, which are essentially free if you recycle them again afterwards. This means it becomes twice as profitable to recycle mediums, APCs and arties, with the rest remaining more or less the same.