RC 11 Patch - Day Off Edition

Discussion in 'Archive' started by Krenzo, May 15, 2007.

  1. eth0

    eth0 Member

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    I noticing more and more people here are having Krenzo's blimb quote in their sigs. This is a sign Krenzo - activate teh hindenburg for 1.08RC12!
     
  2. Solokiller

    Solokiller Member

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    Blimbs require a lot of stuff, and that stuff isn't there.
     
  3. Trid3nt

    Trid3nt Member

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    make the stuff?
     
  4. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    All we need is helium.
     
  5. Solokiller

    Solokiller Member

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    What you need is:
    -models
    -sounds
    -materials
    -code
    -extensive testing
    -large maps
    -very little lag
    -lots of players
    In order to create one fully working blimb, all the other features would need to be finished first, or it'll take forever for those things to be put in.
    Even then, it'd take months of work to complete even just one working blimb.
     
  6. SwampRat

    SwampRat Member

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    is it just server cpu usage causing lag then or are there any other bottleneck things about?

    I approve of the comparative size of this download :0)
     
  7. eth0

    eth0 Member

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    You don't need large maps for a "vehicle" that should only move at a slow rate of speed. I'd see the blimp more as a slow-moving watch tower: scouts spot'n'snipe and the rest a high altitude spawn point.

    You could add a feature to raise/lower the blimp to drop off/pick up players, again this could/should be nerfed somewhat
     
  8. pickjaoe

    pickjaoe Member

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    Why don't some people in the community start a mod for Empires with blimps.
    Empires:The Dawn of the Flying Whale mod
     
  9. Trid3nt

    Trid3nt Member

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    On another note, if lag is reduced in this (d/l ing now) then I will be a happy person. (was tempted to say chappy could couldn't bring myself to)
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I don't see how a blimb would be masses of work.
     
  11. the_6th_monkey

    the_6th_monkey Member

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    Well go make one then. :rolleyes:
     
  12. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    I can't model. Or code. Learning it- is- much work.
     
  13. the_6th_monkey

    the_6th_monkey Member

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    Hence why there is masses of work, which you don't understand ;)
     
  14. decemberscalm

    decemberscalm Member

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    For evrything else, thiers Garrys Mod
     
  15. eth0

    eth0 Member

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    I think Krenzo simply should re-write Empires as a "gametype" for Garry's mod; all you then need is an array of NF and BE looking parts and the players can then wiremod up all the turrets, arty, landmines... of course it will take an 8v8 server full of noobs 14 hours to produce, test and deploy said contraptions and a further 5 hours if the map is emp_money.

    This idea is a big wobbly bag full of creamy win.
     
  16. the_6th_monkey

    the_6th_monkey Member

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    I can just taste the lag ;)
     
  17. Doobie

    Doobie Ancient Tester

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    5 hours?! your too kind... The original version of that map took 2 hours to make... :D
     
  18. GIGAR

    GIGAR Member

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    Will I need to dl rc8, rc9, rc10 and finally rc11, or can I just download RC11 and it will work? (I got RC7 :P)
     
  19. Awrethien

    Awrethien Member

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    to be safe get all in that order. there individualy not very large
     
  20. GIGAR

    GIGAR Member

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    On a 512k connection, hell they're big.
     

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