Radar gives targets to friendlies in its area.

Discussion in 'Feedback' started by Meliarion, Jan 7, 2009.

  1. Satanchild666

    Satanchild666 Banned

    Messages:
    968
    Likes Received:
    0
    Trophy Points:
    0
    So you want to remove the red lines vissible on the minimap and in the commander view?

    ...
     
  2. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    Remove commander targeting period. It is equivalent to seeing through walls/buildings/map/etc.
     
  3. wealthysoup

    wealthysoup Lead Tester

    Messages:
    1,857
    Likes Received:
    0
    Trophy Points:
    0
    KillX is right
     
  4. Sirex

    Sirex Member

    Messages:
    549
    Likes Received:
    0
    Trophy Points:
    0
    I think that he should be able to give area attack commands. So he can send squads to different places.
     
  5. Meliarion

    Meliarion Member

    Messages:
    435
    Likes Received:
    0
    Trophy Points:
    0
    All a suggestion can do is spark debate in an area, as very few suggestions are unanimously accepted. I created this suggestion with the aim of making radars useful for intel instead of just being used as research stations the entire time.
    If Killx is right about 'wallh4><' being removed then perhaps someone can come up with another way to make the radar useful for intel gathering.
    And Fricken Hamster I have updated the original post with your corrections, just for completenesses sake.
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    I think you know this, but when you select the radar in com view, it gives away a green circle. Every bloody enemy (without radar stealth, scout) is shown upon the minimap in range of it.
     
  7. mr_quackums

    mr_quackums Member

    Messages:
    2,358
    Likes Received:
    0
    Trophy Points:
    0
    satanchild: in every multiplayer FPS ever made someone comes up with a hack to see the enemy through walls to get more kills. empires is just the only game i can think of to implement this as a feature (it was not intended as a feature but not using it is now bordering on com griefing)
     
  8. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    Fixed.
     
  9. GoodGame

    GoodGame Member

    Messages:
    356
    Likes Received:
    0
    Trophy Points:
    0
    I have an alt-suggestion: make an assistant commander who uses the radar to do the micromananging of the wall-hacks, freeing up the commander from it. Basically they get an F2 menu for standing in the radar for doing it.
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    Wow that will be so much fun
     
  11. GoodGame

    GoodGame Member

    Messages:
    356
    Likes Received:
    0
    Trophy Points:
    0
    It'll be a bit of fun, since it will discourage wall hacks unless the team is really desparate for them. It's occasionaly fun to take one for the team, like play engie and repair the tanks, etc...

    But short of something like that, I'd side with taking the wallhacks out or only leaving the engies and scouts with that ability.
     

Share This Page