Discussion in 'Under Consideration' started by D.D.D. Destroyer, Sep 6, 2014.
It fits really well.
nO SUDDEN DEATH
No, it might muffle enemy sounds. It's a bad idea.
I want sound cues for
1) Commander vote phase
2) First heavy tank rolling out
3) Lose more than 5 buildings in a minute
4) CV health under 50%
5) Sudden death starting
You know I forget about that. I usually have music on, so I can't ever really pay attention to what the enemy sounds like.
I guess comm vote works too, as long as it exists in the game.
This is an excellent idea.
But the comm vote time isn't that long.
You'll either have to cut the music at the right spot or make a short ver.
Tactical discussion time?
Make a looped version of it and make it fade away at vote end. That way long votes keep the music going and usual short ones also get a part of the tune. Fading is easy, the looping can surely be fixed up by either Amnesiac himself or Angry.
6) CV is upside down
7) barrel rolls done by any vehicle
8) when more then 4 people are driven over at nearly the same time
9) autoplay music in spec when there are more spectators than players on both teams
10) play sims construction music when commander builds more than two radars in 3 minutes
8> http://www.killerinstinctcentral.com/killer-instinct-combo-sound-effects/ < play the different combo sounds... I would think Brutal or Awesome would be fine.
So, did everyone forget about this? Will this be implemented?
People pretty much forgot about this, there being other pressing issues to take care of and now we're kinda missing a sound guy.
Sound cloud link is dead.
At least it's easy to find though. https://soundcloud.com/mattjmcelroy/sets/empires-mod-soundtrack
As an aside that ambient mix sounds very metroidish. Now I want to play space empires.
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