Put "Awaiting" as background music during commvote

Discussion in 'Under Consideration' started by D.D.D. Destroyer, Sep 6, 2014.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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  2. complete_

    complete_ lamer

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    nO SUDDEN DEATH
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    No, it might muffle enemy sounds. It's a bad idea.
     
  4. McGyver

    McGyver Experimental Pedagogue

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    I want sound cues for

    1) Commander vote phase
    2) First heavy tank rolling out
    3) Lose more than 5 buildings in a minute
    4) CV health under 50%
    5) Sudden death starting
     
  5. Lazybum

    Lazybum :D Staff Member Moderator

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    You know I forget about that. I usually have music on, so I can't ever really pay attention to what the enemy sounds like.

    I guess comm vote works too, as long as it exists in the game.
     
  6. Sgt.Security

    Sgt.Security Member

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    This is an excellent idea.

    But the comm vote time isn't that long.
    You'll either have to cut the music at the right spot or make a short ver.
     
  7. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Tactical discussion time?
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Make a looped version of it and make it fade away at vote end. That way long votes keep the music going and usual short ones also get a part of the tune. Fading is easy, the looping can surely be fixed up by either Amnesiac himself or Angry.



    ....right?
     
  9. w00kie

    w00kie Mustachioed Mexican

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    6) CV is upside down
    7) barrel rolls done by any vehicle
    8) when more then 4 people are driven over at nearly the same time
    9) autoplay music in spec when there are more spectators than players on both teams
    10) play sims construction music when commander builds more than two radars in 3 minutes
    ....
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    6> http://youtu.be/kAmsi05P9Uw?t=1m20s
    7> http://youtu.be/wIkJvY96i8w?t=30s
    8> http://www.killerinstinctcentral.com/killer-instinct-combo-sound-effects/ < play the different combo sounds... I would think Brutal or Awesome would be fine.
    9> https://www.youtube.com/watch?v=S5PvBzDlZGs
    10> bah.
     
    Last edited: Sep 9, 2014
  11. -=[Combine Soldier #43]=-

    -=[Combine Soldier #43]=- Member

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    So, did everyone forget about this? Will this be implemented?
     
  12. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    People pretty much forgot about this, there being other pressing issues to take care of and now we're kinda missing a sound guy.
     
  13. Lazybum

    Lazybum :D Staff Member Moderator

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    Last edited: Oct 4, 2017

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