Pulled Artillery

Discussion in 'Feedback' started by knighttemplar, May 22, 2006.

  1. blizzerd

    blizzerd Member

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    i, personaly
    woud give the arty's 50 % more range

    50 % less max ammo
    50 % less attackpower

    10 to 15% less acurate

    25% faster reload


    and rip the armor off (why armor???? they are not supposed to be used as driving frontline bazookas for crying out loud!)
     
  2. Jn.

    Jn. Member

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    Tanks should still have armor my friend. Whatever kind of military that doesn't equip tanks with armor, are imbeciles, unless the tank is meant to be super fast. I disagree with reduced damage, accuracy, and a faster reload time. Arty is still going to be very powerful, we just need nerfs to limit mobility.
     
  3. blizzerd

    blizzerd Member

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    shoud i sum up the country's?

    lets yust make top 5 of country's with armorless artillery?

    1: USA
    2: China
    3: Japan
    4: germany (and technically whole europ cous europ rulez)
    5: former iraq (saddam controlled, now it is ISA iraqi states of america)

    etc...

    artillery HAS NO ARMOR
    IT IS NOT! I REPEAT NOT! SUPPOSED TO GET IN CONTACT WITH THE ENEMY
    SO WHY BOTHER ARMORING THEM AND MAKING THEM EXPENCIVE

    they do have a hull capable of stopping up to medium sized bullets like the 7.62 x 51 mm NATO (differs to some country's i know german artillery armor stops this but other country's mostly have lower standards, like usa )

    some of the artillery tanks are specially fitted with armor to do specail missions thoug but if they woud armor them all then they woud lose half of there artillery peaces for the same budget

    the armor is the most expencive part of a tank cous of the special layerings they are made in and the size it is! (then its the cannon then the engine ant etc...

    why i know this? i looked it up on the interned!
    (i knew they did not have any armor thoug, there was my start)
     
    Last edited: May 23, 2006
  4. Headshotmaster

    Headshotmaster Member

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    Crappy Idea, just take out enemy artillery with fast tanks or your own artillery.

    If you don't know how then I suggest you get better at the game. Too many crybabay's are ruining the mod already.
     
  5. dizzyone

    dizzyone I've been drinking, heavily

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    seconded
     
  6. Jn.

    Jn. Member

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    LOL. I also looked it up on the interned!!!! Oh the illiterate youth of today.

    Oh yeah, here are some pictures of artillery tanks. You can decide for yourselves if they are armored or not.....

    http://www.baltexpress.ru/musgal/artillery/tank.jpg

    http://vietnam.cncguild.net/images/cameos/usa/m110 2.jpg This one's a bit small, but it's armored.....

    http://www.screensaverjapan.com/machine/artillery/artillery.jpg

    http://www.gingerb.com/VIETNAM Tan Tru, 1-84 Self-Propelled Artillery.jpg


    Artillery tanks do have less armor than normal tanks, but they do have armor. So, "artillery HAS NO ARMOR
    IT IS NOT! I REPEAT NOT!" is not true. There are different kinds of artillery, some with armor, some without, but you stated that no artillery tanks have armor. Go do some more research on your interned.
     
    Last edited: May 24, 2006
  7. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    I suggest that the weight of artillery tank is increased to make them a lot slower, and then have two slots - driver and cannon operator. This would decrease mobility enough. This is how it is in Battlefield games, and personally I think it works.
     
  8. Jn.

    Jn. Member

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    I agree with weight increase and a great speed and mobility decrease. Having two slots is kind of iffy though. People will always want to be the shooter, and not the driver. Maybe have 2 seats for the owner only.
     
  9. Jimather

    Jimather Member

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    how is the driver going to get rank points ?

    most of the time you drive out of your base, pick a spot and sit there for a bit trying to hit something then you move ever so slightly and sit there for another few minutres. The driver will be so bored he wont want to drive anymore. i mean who is really going to sit there and watch shells fly off into the distance for no reward whatsoever ?

    'ooh now i have the pleasure of shifting his holiness the gunner 5 metres to the left and when iv done that i can sit doing nothing for another 3 minutes, fuck me i love this mod.'

    a little unlikely yes ?

    no offence guys but i hope that 2 seat tanks and pulled artillery is never ever implemented.

    its just not the sort of thing that makes a computer game fun.

    and no dont give the driver a rank point every time the gunner kills something because its still just as boring.
     
  10. Jn.

    Jn. Member

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    That's why I said give two seats to the owner only......It's essentially a deploy time, without all the coding. Give the driver a gunner seat, and a driving seat, along with a slightly rotating cannon in the gunner seat. The driver seat will provide a wide view of the surroundings, and the gunner seat, well, will shoot at things without a wide view.
     
  11. Jimather

    Jimather Member

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    then why dont you just give him two viewing options without all the extra fanny of another seat ?
     
  12. Jn.

    Jn. Member

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    That's basically the same thing. I wasn't forcing the idea of two seats, just something like it, allowing a suggestion for other people to build upon. So instead of stating your suggestion as if I have complete control over what's done with artillery, you could have said something like, "or instead of two seats, he can just have two viewing options." I personally think two seats would be interesting because it could maybe have a small animation in between seat changes, compensating for a deploy time, but I'm all for anything like this. If an animation would be a pain to create, it could be made so it's just like changing seats in a regular tank.
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    rc artillery, anyone?
     
  14. Jimather

    Jimather Member

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    oh for gods sake you know what i mean, of course you dont have control over the artillery, it was just the shortest way to get my basic point across.

    We dont need extra seat stuff at all in any way shape or form. a simple delay between being able to fire and not fire is about 5 times simpler in more ways than one.

    oh and by the way i have actually been suggesting these artillery ideas very politely for a long time now. since the old, old forums in fact.
     
  15. Solokiller

    Solokiller Member

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    I don't like artillery being pulled, it makes it too weak, and no, i don't use artillery.
     
  16. blizzerd

    blizzerd Member

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    to "jn"

    you shoud check your sources kiddo

    i dont want to start an internet discussion (cous they are like the special olimpics)

    but what your photo's shows me is
    1: old gear from ww2 to vietnam
    2: they seem to have a basic hull to light armor, some have that, like i sayd
    how i can see ?
    a: the black and white photo tank has small carterpillars, typical for light armored
    b:the tank from korean screensaver website has no turret armor and a light base armor (the carterpillars are big cous it's artillery cannon is one of the F class (the big guns :D)

    only 1 tank has real armor, the one in the muzeum
    but as i sayd (and maybe thats the reason he is in the muzeum in the first place) this is only for special missions and those tanks have a special number mark (in belgium they are called A5 tanks,(the A is added to there cerial number) all tanks with special armor qualitys going to very heavy to unusually light)

    i know this becous it is my job to know
    i work for the belgian army as a (rougly translated my english is not that good) "field utillity's and vehicles expert"
    i basically make paperworks on what kind of tanks/vehicles/squads... need what kind of equipment in what kind of situation

    and now i am totally off subject

    so i say arty's need to be armorless to the favor of realism!
     
    Last edited: May 25, 2006
  17. Chahk

    Chahk Member

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    Artillery doesn't need to be removed or even made weaker. All that needs to be done is bringing its cost into proportion with its power.

    Right now for 900 resource units I can roll out an Arty with HE shell and plain armor. I don't care if I lose it in 30 seconds, because by that time I'll be able to afford another one. On the other hand, if the Arty's hull cost 1,000 units and the HE shell another 2,000 not only would I be very careful with such an expensive toy, but it will also make sure my team wouldn't be able to afford many of them at once. Especially if you want to put a nice engine and some better armor on it.

    This will make Artillery more of an end-game weapon, much like Nukes are. This will extend the mid-game so that lignt/medium and heavy tanks are used more. It will also prevent the BE team on Escort from grabbing 3 Arties at the start of a match and spamming the NF.
     
    Last edited: May 25, 2006
  18. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    Artillery tanks are generelly very lightly armored.
    The armor at very best resists 20mm AP ammunition.
    The PzH2000s armor for example resists up to 14,5x114 AP ammunition (anti tank mg, anti tank rifle).

    The M109s and AS90s armor is pretty similar.

    So i agree with blizzerd.
    No armor for Artillery tanks.

    And yes, the Artillery tank is too cheap.
    Both the chassis and research should be more expensive.
     
    Last edited: May 25, 2006
  19. blizzerd

    blizzerd Member

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    i agree!, 100 % to both 2 last posts

    seargent, you are absolutely correct
    i told some guy before but he did not beleaved me
     
    Last edited: May 25, 2006
  20. Jn.

    Jn. Member

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    blizzerd you said artillery had NO armor in your first post. Now you say they have light armor as if you have been saying that all along. Way to contradict yourself. I never said they had very heavy armor. I just said they have armor......which they do.
     

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