Possible Scout changes

Discussion in 'Game Play' started by Edgewise, Jul 2, 2006.

  1. Edgewise

    Edgewise Member

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    None of what I offer here is new, but rather the accumulation of different ideas that might be relatively easy to change.

    In order to make the scout and rifleman classes more distinct from one another yet not nerf anything, how about giving the ranged rifles to riflemen as another rifle option, and giving scouts a new ability to view enemies as if they were a mobil radar/camera, so actually provided 'scout' information? Aditionally, make the Bino's have a use. When a scout 'spots' a building through the bino's, leave it showing on the mini-map until the scout changes classes or dies.

    Anyhow, just ideas that would make the scout more... 'scout'-ish and less of a psuedo-rifleman. Perhaps giving him mine defusal skill would also be cool since part of scoutting is finding/making a path for the troops to pas through.
     
  2. Jn.

    Jn. Member

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    Good ideas, I'm sure they've never been suggested before, especially by me, and can't be found in any other threads on these forums............................................
     
  3. Edgewise

    Edgewise Member

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    As stated in the first sentance, nothing I mentioned was new. I just wanted to seperate the 'let's change scouts into something useful and yet different from riflemen' discussion from the 'I hate scouts, remove them, take away their rifle' discussion.
     
  4. Jn.

    Jn. Member

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    And if you actually read my ideas in the other thread, you'd see that I was trying to go towards the usefulness.
     
  5. Edgewise

    Edgewise Member

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    I actually did. I think you're not bothering to actually read the text in my posts. Let me spell it out for you, ok? Read this CAREFULLY:

    The other thread is dominated by 'kill the scout class or at least their rifle' line of posts, or counters to that line of thinking. I want to seperate the 'change the scout class' debate since it's not getting much attention drowned out in the other thread. Get it?
     
  6. Jn.

    Jn. Member

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    I think it should be a poll rather :D I'm not sure what the categories would be, since there are a lot of suggested abilities, but for organization's sake, a poll is necessary.
     
  7. Edgewise

    Edgewise Member

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    I was gonna do a poll, but figured people would think of good stuff I would not come up with or be able to put into the poll once it was in place, so think of this more as a pre-poll thread to get ideas that could be put into a post later.

    I just don't wanna eliminate the class or the long range rifle. I am not at all oposed to changing the class to something new and distinctly diferent from it's current place as a sort of specialized offshoot of a rifleman, and passing the sniper rifles to the rifleman class. But to do so would require comming up with a new roll for the class that would be different enough from other classes that it wasn't just another version of class X, and yet useful enough that people would play them.

    Perhaps a new method of earning XP for scouts as well, like 1 rank for every 10 buildings/vehicles spotted since it would otherwise be at an XP disadvantage having about the same kill ability as an engineer without the turrets, and without the experience for building either.

    Additionally, the satchel charge idea mentioned in a couple other threads might be cool, but give it a mine clearing/wall destroying explosion as opposed to base structures would be my recomendation if it's possible to set it up that way
     
  8. pickjaoe

    pickjaoe Member

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    This is what I would like to see changed in the game.
     
  9. Jn.

    Jn. Member

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    Just put an "other" option on the poll, and ask the person to state what he/she is thinking :) Typing all of my ideas is becoming very monotomous. I need something to ease the pain. I think I've typed " give new scout abilities like..............." at least a hundred times.
     
  10. Sheepe

    Sheepe Member

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    Give them a satchel charge and defuse mine skill

    -Sheepe
     
  11. Wereaser

    Wereaser Member

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    ...why would we want to make grenadiers obsolete? :mad: I'm starting to get headache here... Don't suggest the kind of changes to Scouts that would make the other classes(or their skills) obsolete. Scout class should be there to amplify the rest of the classes, not take away from them(*cough* the current scout rifle *cough*).

    Satchels sound okay to me as well as the mobile radar/camera thing(and to make it less of a buff, just make everyone see on minimap what's on his FOV). And I like the binoculars idea. But remember if you give a class that possesses invisibility bombs that can take out buildings it's going to be hell to pay... So anti-infantry satchels for me.

    My additional scout suggestions:
    *Give him a silenced pistol(not too powerful, not too weak either)
    *Remove the rifle and give a choice for a tranquilizer smg(could make the players view fuzzy, fuzzier with more shots) or some other "special" weapon.

    I also would like to see scouts more in a specialist role than annoying bastards who camp your spawn or kill your heavily amped up riflemen with one shot while being invisible in some goddamn bush. :D And yes, if I'd like to get AWP'ed I'd go play CS. Keep snipers away from this game.

    And this is what... third or fourth scout thread this far? :confused:
     
  12. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Sabotage skill, make them be able to disable any building aside of the Barracks, say, if they sabotage a Refinery, it'll stop mining up recources for a minute (seems like nothing, but in a minute that's about 60 recources that could have been spent on something useful), disable the Vehicle Factory for a minute so it can't create vehicles, or the Armory so it can't supply ammo or health for the lasting time. But by god, take that damn rifle away, really, it makes the Scout a killer, and it's not supposed to be.
     
  13. Jn.

    Jn. Member

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    YAY people are are on my side :D All I wanted was discussion about new abilities and making the scout useful/different. :D I really wouldn't mind giving the scout rifle to riflemen either, but with limits. If the power were to stay the same, maybe limit only a few per team, otherwise reduce power from a one hit kill close range to maybe 2-3.
     
  14. pickjaoe

    pickjaoe Member

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    Give the rifleman an option either to have armor or a scope that way you could be a front line soldier or a long ranged sniper.
     
  15. Wereaser

    Wereaser Member

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    I still don't know why do you want a sniper in Empires...
     
  16. Edgewise

    Edgewise Member

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    I started a second thread for the purpose of talking about changing the scout since the other thread was dominated with the 'kill the ranged rifle' debate. I'd like to keep this one focused more on what changes might be made to the scout rather than another thread about how much some people hate the relatively weak sniper rifles currently in game.
     
  17. Sheepe

    Sheepe Member

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    Okay, maybe no satchel charges...

    But: Deployable cameras... slightly smaller and weaker than engie ones. The Scout is given say 4 of them... maybe make them double as Radar or have seperate radars...

    Conc grenades disable turrets

    Preping a grenade should not unhide you, maybe throwing should, I don't know...

    -Sheepe
     
  18. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Because some people suck too much to stand a chance against a blind, deaf, legless grenadier in combat, and have to resort to "fighting without joining combat", it's a way to get over being skillless, sad, but it's a way, and if they want to be som pathetic newbie wannabe, it's not my problem, it is annoying that they can't ever fight for real, but not my problem.
     
  19. knighttemplar

    knighttemplar Member

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    I like the idea about having the Scout's FOV on the minimap.

    Why is there no fog of war in the game? I mean, it exists, the commander just can't see it. I think that the fog of war should be more visible, and the scout should have a massive sight range. Coupled with other changes, scouts would be increasingly important for more than just killing machines.

    i don't like the idea of a sniper rifle in Empires, but I think that it shouldn't be removed until after the scout is given new abilities and the RR given to the rifleman.

    Also Jn, the poor guy was just condensing a lot of the useful stuff from the snipery thread. For the most part, everyone here has heard your ideas, so it would be hard to steal them.
     
  20. Blitz

    Blitz Member

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    *likes sniping*

    if you want to remove the sniper ability maybe give them a costume ablity like the TFC spy and give him the sabitage stuff

    as for making it so the scout is not a killer... no one will ever play scout hed just get shot to s*!t befor he could get close the the enemy base

    idd like to see a sniper in the game but nothing like CS or TFC. give him no armour, make him a little on the slow side then the gun will be a 1 shot then reload with him only carrying 12 bullets also the gun wont be acurate unless youve been still for 10 or so seconds , no grenades and the basic pistol. oh and a very long reload time and as for damage if its a head shot its instant kill but for the body its 2 shots and unless hes at a high level hed do nothing against tanks
     

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