Optimize Maps

Discussion in 'Feedback' started by Fray, Jun 21, 2006.

  1. Fray

    Fray Member

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    Sweet :) Also better playerclips those displacements.. for the.. you know what
     
  2. Doobie

    Doobie Ancient Tester

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    lol, ya this is such a pain to deal with. The cliffs jut out at the base and its hard to completly block to keep players out.

    I'm just keeping my fingers crossed that valve will fix displacments... I might be waiting for a very long time. ;)
     
  3. Fray

    Fray Member

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    I can imagine it, but you can shape the playerclips to look like displacements.. Maybe copy the displacements and apply playerclip to that. Enlarge it by like .01 so it just covers the displacement.
     
  4. dumpster_fox

    dumpster_fox Member

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    The displacements are their own entity. You can't turn them into a playerclip brush, as far as I know. Even if you applied a nodraw texture to them or something, you'd still get the same issues with falling in cracks.
     
  5. Wereaser

    Wereaser Member

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  6. Fray

    Fray Member

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    Yeah you cant. I tried experimented with different ways, the best way i found so far.. is applying a blank transcluent texture to a displacement and minus 1 unit from each sides :) This works!!!!!! Ill post a .vmf example

    view attachment.

    Then i wonder what the performance would do.. hmm
     

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    Last edited: Jun 26, 2006

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