Nukes on Escort

Discussion in 'Archive' started by Krenzo, Nov 25, 2007.

?

Put nukes back in Escort?

  1. Yes

    10 vote(s)
    16.1%
  2. No

    52 vote(s)
    83.9%
Thread Status:
Not open for further replies.
  1. Melee

    Melee Member

    Messages:
    262
    Likes Received:
    0
    Trophy Points:
    0
    I have no idea how hard it would be , but can the tunnel exit be moved to closer to flag ,,,,,,,, at the mo its directly beneath nf spawn which makes it a killing ground, impossible to get out of..
    see pic
    [​IMG]


    Oh and if you put a ladder on opposite side to Nf spawn for BE to get to higher ground One nf mg would cover it?????
     
    Last edited: Nov 26, 2007
  2. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    ...
    anyways.. BE really should be able to get on higher grounds IMO
     
  3. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    could work, but I would leave the old tunnel and just add to it.

    As it stands, you can cover any area with 1 MG. However it's not like the target is invincible. Stick an HE round, or a nade up his arse and you have a path to victory

    It could be executed right if the cliff was thin and required a crouch jump to get over. It would be pretty uselss to funnel troops through but 1 guy can make his to kick some ass(and if you lose a game to 1 man, you deserved it)
     
    Last edited: Nov 26, 2007
  4. sergeant mkoll

    sergeant mkoll Member

    Messages:
    215
    Likes Received:
    0
    Trophy Points:
    0
    nukes.... OMFG NOT AGAIN

    Also the names of the people who voted for nukes to be put back in should be displayed so we can all know who the enemy is.
    Those Snuke lovers out there

    Even though BE do find it very hard to get the last flag i say there must be a better option than nukes maybe a extra res multiplyer at the last flag or something along those lines, they couldn't even get the last flag with nukes but that could be the BE team just being made of epic fail or NF made of epic win

    But whatever you do nukes should be stay gone. All the nukes tanks do is camp and try and bleed the tickets, they don't push the flags and try and capture them but NF will just revive each other making it completely futile apart from some BE person going "ROFLCOPTER I'M AWSOME I'VE GOT THE MOST KILLS" and so on
     
    Last edited: Nov 26, 2007
  5. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    I voted yes. If those are the only two options I say yes. It was balanced better before.
     
  6. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    mkoll: you're funny

    Melee: good idea but it isn't enough.

    HSM.
    1. You can block any area with 1 MG
    2. You can destroy a single MG
    This doesn't imply that you can destroy any amount of MLs. Do we agree on that? You can build almost any amount of MLs at the last flag (you can also repair them without bigger trouble) so simple changes to map layout don't solve anything. If you enter an area with 5-10 MLs then you're brand new heavily armored tank (6 plates) dies after 2-5 seconds. Add some stickies to be sure that tank will die and you can increase your emp-penis just like you do. ;)
     
  7. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    IMO letting NF up on the cliff would balance. That is the one place I can't really arty.
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    A big-ass rush (I've seen them before) towards the little house thingy that then has an opening to the flag in it would instacap the last flag unless decently protected. Weren't you around for the previous betas?
     
  9. sergeant mkoll

    sergeant mkoll Member

    Messages:
    215
    Likes Received:
    0
    Trophy Points:
    0
    my post was meant to be partly a joke if you didn't gather by the link to the south park episode :)
    BE don't do enough rushes and use the 1337 proning through the window right next to the flag and then capping it, or camping with the heavy BEAR and killing everything in nfs face which i think simon and hsm saw me do until going scout and capping it by themselves
    They need to do more co-ordinated assults instead of running around charging-dieing-killing-not capping-not winning

    I gather your meant to be able to prone through the window, but its a bit close to release to change if not :\
     
    Last edited: Nov 26, 2007
  10. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    You can enable nukes after capping the second to last flag, but hammer will not like it, it'll crash when opening the map, unless you want to to add and remove the quotes from the command each time you compile.
    Krenzo could modify the entity to add quotes automatically (i think).
    Also, the door in the bunker at the last flag could be an emp_eng_map_brush, maybe allowing BE to access the flag from the second route, but not instantly, and the route can be blocked off again.
    Making it only damagable by grenadiers (option in the entity) can be used to further limit BE's rushing to the last flag by this route.
     
  11. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Just my 2 cents here, I'd like to see a ladder from the water up to the flag. Leaving the water toxic as it is now, but giving crashed vehicles the chance for people to bail and make a run (swim, whatever) for the flag.

    This doesn't change much...and is purely something i'd like to see in if we're redoing escort (as it seems we are).
     
  12. sergeant mkoll

    sergeant mkoll Member

    Messages:
    215
    Likes Received:
    0
    Trophy Points:
    0
    wouldn't they die before reaching the ladder?
    Last time i checked that water eats your health fast, probaly faster than you can "GET TO ZE LADDER!!!"
     
    Last edited: Nov 26, 2007
  13. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Beerdude26: We're talking about the case where NF isn't just group of grenadiers running around. :)

    I'll post a screenshot later when I'd like to have a ladder to stop whining about nukes but that would have to be playtested. IMHO all fun from fighting for the last flag would disappear. It would be far more sad than using nukes there.
     
  14. wealthysoup

    wealthysoup Lead Tester

    Messages:
    1,857
    Likes Received:
    0
    Trophy Points:
    0
    with nukes all the noobs will do is use nuke tanks (try a 1.07 game on escort till you see what i mean)

    so either:
    1. make it so that be cant get nukes till the last flag
    2. expand the infantry tunnel to give it 2 exits (one where it is at the minute and one closer to flag)
    3. give be access to cliffs
    or 4. make the infantry tunnels wide enough for jeeps to go through (have 2 exits, one furthest from flag the jeep can get out if driven well but one nearest the flag is an infantry only route...i.e. the existing tunnel becomes wider and gets an additional exit), this would mean that nf would have to split their defence between the main tank route and the smaller tunnel (for infantry and jeeps), although if the tunnel became too big it'd be too easy for be i think.
     
  15. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Not really, I was in the water for a good 30 seconds from full hp yesterday. I don't mind if ya untoxic the water - as i've said before I present suggestions in their most nerfed form so that people can see the idea rather than bitching at me for unbalancing things and then binning the idea.
     
  16. Trid3nt

    Trid3nt Member

    Messages:
    2,155
    Likes Received:
    0
    Trophy Points:
    0
    You could isolate the tower thing so you could go round it
     
  17. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    Oh I forgot: simon said that you can use artillery to attack last flag. I have to test it a bit but that would solve the problem for me. I guess that it will be nerfed/removed (fixed) sooner or later so it doesn't matter in the long term.
     
  18. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    You can but you can't hit that many spots mind you I haven't tested this fully yet(I just found one spot I could hit the flag and a few other places with and stayed there) and I wasn't really getting the best feedback about where I was actually hitting.
     
  19. Melee

    Melee Member

    Messages:
    262
    Likes Received:
    0
    Trophy Points:
    0
    you wernt hitting thw sweet spot, recently when Opie was doing the same thing with an arty he managed to shoot through the gap nr wall and hit most of the turrets nr nf last flag. That game was very similar as nf won I dont think killing turrets with arty or nuke is the problem .
    There is a serious bottleneck nr last flag and any be that get nr the flag are surrounded by 10+ people on high ground with cameras . there needs to be more than One way to get to the flag to divide nf attention...........


    Once new players come to Empires i think BE will win easier as there will be less co-ordination, you faced a skilled team of NF who know not to lose tickets and can use squad skills . Get some newbs on escort and watch the game change.
     
  20. SwampRat

    SwampRat Member

    Messages:
    519
    Likes Received:
    0
    Trophy Points:
    0
    I like the added route ideas for the last flag. in some ways the BE teams seem to end up being slightly unorganised, even if its minor and currently thats enough to thwart them.

    In the escort pug game I played last friday (as NF with hsm being quite vocal) I had a couple of lvl3 turrents opposite the infantry tunnel's exit. Once someone turned arty onto me and took down both my turrents very quickly, but I was able to rebuild them and kill lots of tanks/infantry. well damage the tanks until they ran away. if BE had noticed the turrents being up and used arty (tank or squad power) then they could have avoided one part of the cross fire nicely.

    Currently i think it'd only be an awful NF team or an excellent/cheeky BE team (eg mass reviving engineer sneaking early to the last flag) to let BE win. nukes would be ok only if they're restricted to last flag - before that NF got pushed back very quickly, it was embarrassing...

    not quite an alternative, but you could boost the resource rate when BE get the second to last flag - they could get more tanks on the scene (if they dont mind the long drive)
     
Thread Status:
Not open for further replies.

Share This Page