not another remove ticket idea...

Discussion in 'Feedback' started by ViroMan, Apr 21, 2015.

  1. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Yes, it is.
    Remove tickets. Add 3 Server side variable for time limits on maps that can be adjusted with map scripts so that some maps can last longer. Perhaps throw a vote up that asks to increase limit when it gets down to 2 minutes left? When the timer runs out... sudden death mode is possible if enabled.

    Variables:

    SV_Map_TimeLimit -> Length in minutes the map should last before vote to extend or SD (adds 10 minutes to map time?)

    SV_Map_TimeLimitNoVote -> True/False for deactivating vote to extend and going to SD on time out

    SV_Map_Ticket -> Thrown in for maps like escort that need a ticket system. Accepts two values in comma notation. BE,NF (Possibly can be used in conjunction with Map_TimeLimit.)
     
  2. Z100000M

    Z100000M Vithered Weteran

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    Anything related to any sort of a consensus being reached has proven to never be reliable in empires, just saying.
     
  3. 101010

    101010 Member

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    Every time escort is played it's never - We have *** tickets. It's always ok we have ***mins left to do this.

    I like the idea for removing tickets. Also the server cvars to adjust time limits would be great. That way rounds that are fun can be extended while still keeping things from running on longer then they should.
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    You can have something along the lines of 60% vote needed to extend round. While it might be the entire one team plus a few on the other trying to make it last its, still a consensus. You can be the only decenter in a group of people who agree and its still a consensus ("general agreement").

    Anyways the cvar for making it "No Vote" is there as an option for a reason. Epic server would probably fall in that category.
     
    Last edited: Apr 21, 2015
  5. Trainzack

    Trainzack Member

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    I like this idea.

    Probably should just remove tickets entirely, and for maps like escort, disable voting for time extension, add map outputs to flags that extend the time limit, and add a svar that sets which team wins when the time runs out.

    And then we have to keep tickets anyway for eastborough to work.
     
  6. BigTeef

    BigTeef Bootleg Headshot master

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    The moment tickets are removed is when the game stops being empires.
     
  7. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    What was Empires before tickets then?
     
  8. Grantrithor

    Grantrithor Member

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    pre-superalpha
     
  9. Z100000M

    Z100000M Vithered Weteran

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    Primordial shit probably
     
  10. BigTeef

    BigTeef Bootleg Headshot master

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    A battlefield mod.

    Pretty sure that had tickets as well.
     
  11. flasche

    flasche Member Staff Member Moderator

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    thats where tickets are from. in bf they were the only way to win.
     
  12. 101010

    101010 Member

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    Battlefield required tickets to win.

    Source opened up the option for CV death = win
    Source has reinforcements built in but not needed.
    Tickets can be set high so that they don't matter or there was the option before that would make them stay maxed out. They would drop with respawn then go back up.

    With battle field they ended games. (kind of..If I remember right nothing short of a manual map change ended them games)
    Now they just place the game in a horrible spot where the game continues but people can't respawn. Am I truly alone in thinking that having the game go for around half an hour+ where no one can respawn is a bad thing ?


    I know a lot of you spend more time in spec then playing and think tickets end maps. But for the most part all they do is keep maps going longer.
    Most of the time it is taking the enemy's final main the eats up tickets.
    Then you get to the point your down to a few tickets. So what happens now your team falls back. Don't want to burn up them last few tickets. Slowly them last few get used by people not wanting to just stand around an wait. Now you see the SD counter and then Sudden death begins. Now it's time for a scout to crawl across the map for half an hour to find the enemy CV and win buy placing 1 sticky on the CV. Not really an exciting victory and kind of sends the wrong idea to new people. Scouts win games.

    Where without tickets the same game could have been over in half the time by keeping that pressure on the enemy main. Ending with the Enemy CV blowing up and every one able to still play and respawn.

    Team victory > scout victory



    So why use Tickets ?
    Only supporting argument is they keep maps for lasting too long.
    Wouldn't a timer work as a better solution ?
    At x minutes the map is over. Most points = win or time up = draw
    That would make people do one hell of a rush to end things before the timer hit 0. While still allowing respawns and would keep things interesting.
     
  13. BigTeef

    BigTeef Bootleg Headshot master

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    You would have to kill candles and replace him with a hand puppet if you want tickets removed.

    There is no discussing, there is no walls of text that will convince him.
    To remove the core game-play feature of empires.

    You would need to physically visit him, and kill him.
    If you want tickets removed.

    He will keep the game with tickets until he dies.
    Clutching tickets until his last breath, you may need to dig up his grave if you want tickets gone.
     
  14. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I'll remove tickets when someone can give me a better alternative.
     
  15. 101010

    101010 Member

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    It isn't removing a core part it't improving a core part.
    Tickets = time a map has to end +/- team dragging shit out.
    Timer = time a map has to end. No sitting around not being able to spawn time hits 0 means the map is over.


    Also Candles isn't the only developer and I am sure he will not be here for ever. Empires has had a fair share of developers come and go.
    Not saying anything is wrong with him but it seems like every one rides his dick just because he ported to 2013. We do have some other developers that have busted there asses doing things for this mod.
     
    Last edited: Apr 21, 2015
  16. flasche

    flasche Member Staff Member Moderator

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    full post and thread http://forums.empiresmod.com/showthread.php?t=8682

    also
    http://forums.empiresmod.com/showthread.php?t=10749

    much :|ove:


    :D
     
  17. BigTeef

    BigTeef Bootleg Headshot master

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    You just opened a can of worms, which I am removing myself from because candle rage is like..

    fuck man..
     
    Last edited: Apr 21, 2015
  18. Z100000M

    Z100000M Vithered Weteran

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  19. Z100000M

    Z100000M Vithered Weteran

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    Im not going to glorify anyone here, but pragmatic view is
    Late trickster era- hardly anyone plays, updates never. Lazybum (i think) keeps mod alive with some pugs.
    Mid-to-late spartacus era - theres people playing weekends, viable amount of people complaining, from moderate to nigh rebellion depending on version
    candles era- weekends with a chance of a full server, sometimes weekdays too. People complain of asshole players, about five people take offence to HtT removal, 8 year old game mechanic complains.

    Now perhaps there is something im not seeing here, but as far as i see, shits been best since quite a while.

    That being said, i still would kinda like to see some patch come out. Soon. Hopefully before a new dwarf fortress.
     
  20. 101010

    101010 Member

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    Yeah Candles has done some good things. It just irritates me when people like Teef tend to only credit Candles.

    Late Trickster era we had that issue with people not being able to install.
    Trickster did some of the best script changes. He did minor things over time.
    The main issue Trickster had was being able to keep Viper updated. Mostly ended up with not matching scripts. I still remember years ago having to do manual updates sometimes 3x a week. This was before beta branch. He would
    dropbox scripts for testing. Trickster did what he could with what we had to work with at the time.

    The spartacus era vs Candles era I think is mainly timing. Server has always tended to populate more this time of year. (Spring break)

    Spartacus's issue was trying too much too soon. The only big change Candles did to scripts was a revert.(should have reverted to better version)

    The patch I would really love to see is the one no one wants to talk about..
    New UI, and the other big things that got finished months ago but never implemented.
     

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