Nightly Playtests - Monday - Friday (13th - 17th Aug) 20:00 BST / 3pm EDT / 12pm PDT

Discussion in 'Archive' started by Trickster, Aug 12, 2012.

  1. Quetzalcoatl

    Quetzalcoatl Member

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  2. wealthysoup

    wealthysoup Lead Tester

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    I should really know this but I always forget. Where are crashdumps located?

    Edit: For the SVN version. (steamapps/sourcemods/Empires) doesnt have any dumps in it
     
    Last edited: Aug 15, 2012
  3. Trickster

    Trickster Retired Developer

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    For SVN, sdk base 2007 folder.
     
  4. wealthysoup

    wealthysoup Lead Tester

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  5. wealthysoup

    wealthysoup Lead Tester

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    In terms of feedback:

    Points for kill assists are dodgy:

    1. I killed a guy earlier and got the point for killing and also a point for 3 kill assists (presumably the code for this calculates that I assisted but didnt remove that assist point whenever I killed the person)
    2. Need to look into how critical assists are calculated. Is a kill counted as a kill, critical assist and assist (obviously it should only be one), likewise is a critical assist and an assist counted seperatly?
    3. I seemed to get a kill assist for killing buildings, can anyone confirm that? Is that meant to happen?

    Persistent skill selection--This is great, although because weapons aren't persistant (will always default to SMG1 for engineer for example) players are going to either spawn with the wrong weapon or have to spend time customising their loadout everytime they switch. Could this be remembered the same way that skills are at the minute?
     
  6. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Content server has been updated with following changes:

    • Change default DUMG damage multiplier against map buildables to 0.15
    • Change skill boundaries to 0/10/30/60
    • Show who the player assisted when giving kill assists
    • Fix: Crash caused by receiving invalid attack orders
    • Fix: Autobalance message displaying when joining teams
     
  7. complete_

    complete_ lamer

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    i got a blank achievement notice when i capped some flags and then neutraled the last spawn. tested on district and then eastborough (when i went to directly cap be's start spawn, i didnt get the notification. when i capped a few flags and then did it, i got the achievement)
    pics: http://i.imgur.com/YmNwA.jpg
    http://i.imgur.com/3OmI7.jpg
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Protip: .mdmp files can be attached to your post so you don't have to host anything :p
     
  9. Quetzalcoatl

    Quetzalcoatl Member

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    yeah I noticed that after the last upload :)
     
  10. Minato

    Minato Member

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    Crash on Slaughtered.
    BE Missile turret out of my line of sight fired at an NF vehicle. Several unbuilt turrets were nearby as well, along with the CV and another friendly tank which I could both see.
    Not sure, but another reason could be that research for Advanced Chassis ended a few seconds before, if not exactly when I crashed.

    -- GetPredDescMap()
     

    Attached Files:

    Last edited: Aug 16, 2012
  11. LordDz_2

    LordDz_2 Strange things happens here

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    All three crashes happened on duststorm. I was the NF Commander but I wasn't in the command vehicle when the crashes happened.

    -- GetPredDescMap()
    -- engine errors in vphysics
    -- GetPredDescMap()
     

    Attached Files:

  12. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Content server has been updated with the following changes:

    • Set default DUMG multiplier to 0.2
    • Don't allow commander targets on players inside a vehicle
    • Fix skill bug (hopefully)
    • New debug commands for diagnosing skill bug
    • Remove duplicate skills when opening class menu
    • For assist message: show who was killed instead of the ally doing the assist
    Two debug commands have been added to help diagnose the skill bug issue.

    emp_debug_skills

    Prints your player name, class, selected skill ids, and active skills.

    emp_debug_skill [id]

    Displays whether or not you have chosen the skill with the given skill id (obtained from emp_debug_skills).

    If you ever run into skill bug, please run emp_debug_skills and notify the test administrator.
     
  13. Minato

    Minato Member

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    Crash on Crossroads when trying to spawn in western forward rax, BE.

    -- client.dll -- possibly caused by git commit 98b4c4d
     

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    Last edited: Aug 17, 2012
  14. LordDz_2

    LordDz_2 Strange things happens here

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    Most of the time in commander view, I couldn't give targets. I could drag the red selection box but they didn't give the people their targets.

    It helped sometimes to order an attack order on the ground, but not all the time.
     
  15. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Content server has been updated with the following changes:

    • Added more debugging information to emp_debug_skills
    • Fix: Unable to pick up mines after being revived
    • Don't give squad points for assists
    • Don't display target destroyed message for attack orders (message spam)
    If you encounter skill bug, please type emp_debug_skills in console. It will automatically print the output to chat now so you don't need to copy and paste it.
     
  16. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I love you.
     

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