http://cg.tutsplus.com/tutorials/au...en-weapon-creation-day-1-the-high-poly-model/ that might help you btw just FYI: thats what im training on when i grow tired of the tank
that looks like something a scout would use to tag stuff, like some kind of tracking device or whatever.......barnacle mines become barnacle bullets? then you could have the nade slot kept for his 3 nades already, and trade the pistol for the tracking utility, sweet
actually this was never intended of me to go ingame and i thought it should be a really badass revolver that uses a caliber that big, that you can only store four bullets in one drum xP and its heavily WIP btw
yea I was thinking about making an anti-tank rifle, just imagining it looking like DU when fired, but having a really ridiculous sound when shot
If you're making the AT rifle for practice, by all means, go ahead. If you want it to make it in-game, talk to some devs first. AT rifles have come up many times in the past and they have always been shot down by the dev team.
and who should get the AT rifle, rifleman? do u want to give them a calculator rifle aswell? and a sabotage rifle?
I was thinking of just making a pose model of a brenodi rifleman with the AT gun, nothing for ingame.
http://cg.tutsplus.com/tutorials/au...gh-poly-rpg-rocket-launcher-in-3ds-max-day-1/ just leaving this here...