new walls

Discussion in 'Art' started by SirSnipes, Mar 3, 2009.

  1. SirSnipes

    SirSnipes Member

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  2. ba'al

    ba'al Member

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    Although its a job well done, I dont think it will fit empires gameplay, since it will encourage turtling.

    I also think it occupies to much space for a engineer deployable.
     
  3. SirSnipes

    SirSnipes Member

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    it isnt engineer deployable, and whats so bad about some turtleing defences, could look badass and give us some nice eyecandy that empires lacks
     
  4. Brutos

    Brutos Administrator Staff Member Moderator

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    Looks awesome for map placed props. I wouldn't implement them as an ingame feature tho.
     
  5. blizzerd

    blizzerd Member

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    if it becomes droppabable, this should be a commander drop only (imagine the grievage possabilities if not)

    something like a "big" wall... interesting food for the mind...
     
  6. Z100000M

    Z100000M Vithered Weteran

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    something like those gate-battlements from hl2? thats a good idea imo , gives the defenders some edge, but you can still get flanked and killed if team lacks teamwork.
     
  7. RKB53

    RKB53 Member

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    Nice but should be commander drop only
    engies should keep their make shift walls
     
  8. ba'al

    ba'al Member

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    ... guys.... sir snipes already said its not engineer deployable....


    I like :P
     
  9. SirSnipes

    SirSnipes Member

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    well arklansman closed down the thread sayin that this is bad
     
  10. BumGravy

    BumGravy Member

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    skin it and relase as static prop for mappers
     
  11. SirSnipes

    SirSnipes Member

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    will do, btw its actually 5 different models as theres a different one for all the pieces
     
  12. SirSnipes

    SirSnipes Member

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    all right so heres what i got from uv mapper, now what do ido with this

    [​IMG]
     
  13. Evan

    Evan League Commissioner

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    kickass. like aoe3 :)
     
  14. SirSnipes

    SirSnipes Member

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    aoe3?

    bhylvfgghcv
     
  15. BumGravy

    BumGravy Member

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    If you paint directly on top of that image and import it back into the program as a UV map then whatever you paint on the image will show up on your model. The wireframe lines are to show you where to paint corresponding with your model. It is easier to do this if you use a program such as paint.NET that handles layers, so you can fade the lines in and out to keep you right when you are painting.
     
  16. SirSnipes

    SirSnipes Member

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    fireworks will work
    ?
     
  17. BumGravy

    BumGravy Member

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    usually you just light the end and they o wheeeeeeeeeeeeeeeee BANG
     
  18. Omneh

    Omneh Member

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    Its easier to make a bunker out of brushwork.
     
  19. BumGravy

    BumGravy Member

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    Yeah but if they are models they are cheaper to render. The engine handles them better than complicated brush based entities so its better to use them for map buildables. You can also use LOD to make them render better at a distance or fade out entirely, which is impossible with brush based geometry.
     
  20. SirSnipes

    SirSnipes Member

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    can i make a whole map in c4d and export the model to hammer?
     

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