New on GMod 10!

Discussion in 'Off Topic' started by BoF, Jun 12, 2007.

  1. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    Funny you should mention that.

    "Oh yeah people were worried about the performance of the smoke. It isn’t 2001. This smoke is a peice of piss for any graphics card over a Radeon 9800." - Garry Newman, GMDM
     
  2. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    If I have anything to do with it, it'll be made clientside, and non-collidable :p If you want lag, I could make it server side, fully collidable even with itself, and never fades out. That would be silly though :p
     
  3. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    How long would tank carapaces stay around now, actually? All match long?
     
  4. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    5-10 minutes at most because after that you forget about them completely.
     
  5. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I want tank carcusses to last forever, and they can either be blown up, which takes forever, or they can be deconstructed, which is quick. that would be awesome :D

    they would also dissapear when the server gets to it's "carcus" limit, then the old ones would start to dissappear

    the only problem i see is that sometimes you can get stuck inside vehicle carcusses. but this could be solved by having the carcuss kill you if it lands on you, or by haveing a sort of one way system where you are pushed out of the vehicle when it first dies and not allowed to re-enter.
     
  6. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    Perhaps deconstructing the carcus gives you res for salvaging it.
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    lag and performance aren't the same thing.
     
  8. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    And chunks aren't smoke either.
     
  9. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    awesome, yeah that's a great idea.
     
  10. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

    Messages:
    3,643
    Likes Received:
    0
    Trophy Points:
    0
    I can't wait to get my 1 resource from my jeep carcass.
     
  11. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    But why would Krenzo make the smoke serverside? That just seems like a bad idea on so many different levels.
     
  12. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    I think it has to be because of turrets (Turrets can't lock on when surrounded in smoke I believe)
     
  13. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    That was a feature I proposed but have not implemented. Concussion grenades disable turrets for about 5 seconds.
     
  14. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    good idea krenzo, if possible.
     

Share This Page