New 1.08 materials ?

Discussion in 'Mapping' started by Silk, Jun 16, 2007.

  1. Bodrick

    Bodrick Ye Olde Supermod

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    Ping!

    [​IMG]



    I've changed it since I took this picture, and it's still a WIP.
     
  2. Broccoli

    Broccoli Member

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    It's looking grassier all the time!
     
  3. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Looks better and if we get back to the original grass which came with RC13, it is extremely easy to see the pattern of the grass on medium texture setting now because of those darker spots on it. Those are almost like darker squares on the grass when you go high enough.
     
  4. Silk

    Silk Mapper

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    It's looking good indeed, however i would like to see one thing happen:
    Have some maps use the current textures (light green/fresh look), and others your new wip (looks darker).

    Maybe since people don't seem to like the current textures from above, use your new ones in maps with large plains of grass (canyon).

    Still, i've been spectating in a few maps. I really like these textures from a top down view as well. I agree that the repeating pattern is rather noticeable, but for some reason i really don't mind. I just love the fresh look of the grass (i wouldn't be taking screenshots if i didn't ;)).

    Could you perhaps take a screenshot from your new textures from a certain heigth?
     
    Last edited: Jun 18, 2007
  5. Bodrick

    Bodrick Ye Olde Supermod

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  6. Caelo

    Caelo Member

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    thats better :D
     
  7. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    That looks better. You can still easily find the pattern there but now it doesn't jump up so well anymore. I just wonder how does that look in medium texture setting. :(
     
  8. Bodrick

    Bodrick Ye Olde Supermod

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  9. Caelo

    Caelo Member

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    even better :D this one really looks like a grass field IMO
     
  10. Bodrick

    Bodrick Ye Olde Supermod

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    Notice the new cliff texture? :p
     
  11. Silk

    Silk Mapper

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    Personally i think i like the image in post #21 better (the grass part). But that's probably because of were it was taken, the angle, etc rather than the texture itself, since i can't see much difference.

    And what resolution are the cliff textures? I could really use some big, detailed ones :)

    Btw, please try not to overwrite a texture when you improve it. I'd rather have 5 textures that are good, and 1 final texture that is very good, than only the last version. Diversity is always good. A mixture of that more fresh green grass used now, together with a few of the darker ones you've showed us, would really improve the quality of a map if used wisely.

    Edit: corrected some sentences.
     
    Last edited: Jun 20, 2007
  12. Caelo

    Caelo Member

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    you should really give that parralax (?) mapping another shot...
    or if it really doesn't work make someone code it in ;):p
     
  13. Solokiller

    Solokiller Member

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    Oh yeah, i almost forgot: the lost coast stuff is now available as well.
     
  14. Silk

    Silk Mapper

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    great news

    Although i'm not sure what's new in lost coast. Hopefully more than i can remember.
     
  15. Solokiller

    Solokiller Member

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    There's the large wrecked ship, a volumetric light model, lots of nature textures, a couple wooden stair props. The fisherman is also in it.
     
  16. knighttemplar

    knighttemplar Member

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    The fisherman should be running around isle, and if you can hit him with a concussion grenade, all your units get 100% health instantly, even if they were dead.

    why?

    Good question
     
  17. duke

    duke Former Developer (BE Creator)

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    I'm not a huge fan of the new grass detail texture, it looks freshly cut, like some senior citizens have gone over it 10 times with mowers.
     
  18. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    What happened to the grass sprites like from emp_crossroads? Can't find the screenshot back, but I vividly remember this very lush landscape on emp_crossroads.
     
  19. Bodrick

    Bodrick Ye Olde Supermod

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    Krenzo took out most of the detail sprites, something to do with compilation errors if you have too many.
     
  20. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Yes. The engine can't handle too many of them. It complains about the amount of rocks which come with the texture and other things. It just can't handle that amount of stuff.

    Yes, I have tested and experienced it myself too.
     

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