More vehicles in general

Discussion in 'Feedback' started by Aurora, Apr 12, 2007.

  1. Awrethien

    Awrethien Member

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    LoL I know exactly what your talking about. It was the artilery rockets. The rocket pod was bigger than the chasies and wheels stuck under it lol.
     
  2. Lollum

    Lollum Tester++

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    Why not a tank like the mammouth (did i write this correctly :B?) tank (like that one from red alert 1)? The chassis should cost 1500, 7 armor slots on each side (except the rear, there maybe 3 (it needs a weak point)), 2 armor-type slots, 8 cannon slots (4 for each cannon) and 6 ml slots (3 for each launcher)
    EDIT:
    ROFLS! SEE WHAT I FOUND WHEN I GOOGLED FOR MAMMUT PANZER!
    [​IMG]
    And here a mammouth tank:

    [​IMG]
    ANOTHER EDIT:
    Maybe make the turret of the mammouth tank moving a quarter slower than that of the heavy tank. It would be very vulnerable from behind so!
     
    Last edited: Apr 14, 2007
  3. Aurora

    Aurora Radiating love, empathy and maternal instincts

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  4. Caelo

    Caelo Member

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    what I would like to see is the tank hunter and a stealth tech that makes stealth-"armour" available! I have sympathy for Krenzos current situation though, so I'm not seriously asking for this untill airplanes are out.

    Btw.: stealth armour shouldn't be real armour. It should be weaker than normal armour and work something like the scout ability. When moving it has a sort of haze attached to it. See it as a sort of wash effect you get on some of the slower monitors (20+ ms) or when you overclock your graphics card too much, so the bottum half of the screen gets refreshed earlier. (tearing effect) :D
     
  5. Evan

    Evan League Commissioner

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    Maybe stealth armor just wouldn't show up on radar
     
  6. Caelo

    Caelo Member

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    huh that's what the scout skill is for right?
     
  7. knighttemplar

    knighttemplar Member

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    not showing on radar is lame, radar is not used enough to make an anti-radar skill useful.
     
  8. Shinzon

    Shinzon Member

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    Im all for making diffrent veichles, but to make those, currently we just don't have enough weapons avalable;

    For a tank hunter; it would require a special cannon, the biggest one we have is the railgun, and the heavy can hold 2 of em...

    For a ML tank I don't think the current ML spammers are up to par; or I see nukes being abused (2 slot nuke ML?) and you thought 1 was bad...

    What I would like to see though is faction only tanks... As an example Brendi get some sort of a high tech stealth tank thingy or a super heavy tank like the mammonth....

    While the NF get either a huge arse missle spamming tank, or a tank destroyer (Medium class chassis with special gun type that is amazing against tanks but useless against buildings; or something of that nature)
     
  9. Bademeister

    Bademeister Member

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    I think being able to fit the chassis we have atm with different turrets, having different weapon slots, would also be a possibility.
     
  10. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    If incorporated in the research tree in the way I've described, I'm all for that.

    Not a bad idea. Maybe allow the commanders to combine different parts, and then research the combination so it becomes available.
     
  11. Lollum

    Lollum Tester++

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    It would be great if some techs are restricted for the NF, some for the BE.
    Like this:
    LT´s only for NF
    Meds only for BE
    Heavies only for BE
    Arty only for NF
    High Exlposive only for BE (fixing gay-arties on escort)
    Nuke only for NF (fixing gay-nuke on escort)
    and so on...
     
  12. arklansman

    arklansman Member

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    Or we could give the LT to NF, then give them both thier own different version of the heavy and medium.
     
  13. Private Sandbag

    Private Sandbag Member

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    we want the game to be balanced and also about tactical choices. there's no point in limiting people to strict movements.

    but currently, we do have a system of elitism: such as the NF lt is much better than the BE version, but these are subtle and don't limit people.
     
  14. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    THREAD REVIVAL

    I have come up with new ideas to make vehicular combat more diverse.

    [​IMG]
     
  15. Evan

    Evan League Commissioner

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    Somebody has played a lot of Red Alert :D

    I like it though. Obviously it would take a long time to model, etc and can't be included in 1.08. But down the road....

    The more options there are, the more potential for balance there is.
     
  16. knighttemplar

    knighttemplar Member

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    I really like the medium APC, and of course the quality of the diagram is vastly improved over previous versions. While I never used the radar jammer in RA2, if it blocked radar and camera, I think it would be a very strategic asset.
     
  17. Chahk

    Chahk Member

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    Also, don't forget that as soon as the Aircraft are released we'll probably see one or two anti-air vehicles.
     
  18. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Yep... I would have drawn a concept for an anti-air vehicle, but I heard they're already modelling or have modelled one.
     
  19. Broccoli

    Broccoli Member

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    Screw models, make those line-drawings into sprites and I'll play with those!
     
  20. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    What?:confused:
     

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