Modified the NF assault rifle

Discussion in 'Art' started by TheLiberalElitist, Sep 30, 2011.

  1. TheLiberalElitist

    TheLiberalElitist Member

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    Modified the NF assault rifle discuss..............
    [​IMG]

    [​IMG]
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    It's purdy sexy.

    Polahs?
     
  3. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    it needs more colors then grey and what about more detail?

    On the more serious side...
    Whats the poly count?
     
  4. blizzerd

    blizzerd Member

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    i really liked the original, id say thisone is only marginally better

    which is pretty amazing since i really liked the original
     
  5. RetroFade

    RetroFade Member

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    I like. Nuff said.
     
  6. Haji with a handgun

    Haji with a handgun Member

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    holy shit thats sexy. reminds me of a magpul crossed with an FAL.
     
  7. Empty

    Empty Member

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    More tape/baling wire.

    Also, you don't have to keep the awful ironsight.
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

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    Where's liberal? We gotta know dem polahs!

    [​IMG]
     
  9. Demented

    Demented Member

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    Ask about the polys after it's been skinned and animated.
     
  10. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    as if there would be a difference in polycount then :rolleyes:
     
  11. ImSpartacus

    ImSpartacus nerf spec plz

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    Wait a minute, this might be a stupid question, but isn't the poly count bound to the model and the model only? Would animation and texture change the poly count?
     
  12. TheLiberalElitist

    TheLiberalElitist Member

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    Polycount you say?

    right now I am sitting at about 2197 Vertices. I was not going to modify any of the Empires weapons, but When I tried exporting them from Source they came out incomplete, so I have to modify them anyways since in Unity I wanted to make want was seen in first person the same as by the other players, I know how it is now, their are two versions the FPS view of the player model, and the third person view in source. I am going to make them all one in the same in Unity to save time.

    Also looking at the heavy NF armor Megel drew jsut did not seem to look right next to the current NF rifle.
     
    Last edited: Oct 2, 2011
  13. Demented

    Demented Member

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    Well, technically you do want to skin/texture it in a high-poly form, then when you reduce the poly count you'll be able to bake the high detail features into texture and normal maps. It probably also helps when you're making LoDs.

    However, I'm just saying that a model that is neither skinned or animated will be useless no matter what the polycount is, so it's best to focus on getting those done first.
    (Valve's recent TF2 weapons seem to echo that sentiment, from what I hear. A million-billion polys for a rocket launcher.)
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    same models for first person and world model?
    people still playing on calculators are not going to like it xD

    also, can you tell megel the he wanted me to give another model recently?
    he did not do that till now
    and i would really like to start modeling for you guys if you already got designs
    (i just dont got enough ideas myself most of the time ;P)
     
  15. flasche

    flasche Member Staff Member Moderator

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    i doubt that those, dunno 2k?, polies make a huge difference. engines usually backface-cull and 90% of the time your model is outside your view-frustum anyway - apart from the hands ofc ;)
    a nice sideeffect of not having seperate view models is that you automatically see your own feet/body, something i really miss in most FPS games ...
     
    Last edited: Oct 3, 2011
  16. TheLiberalElitist

    TheLiberalElitist Member

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    Dynamic movement is quite sexy in a FPS
     
  17. Vante

    Vante Member

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    I'm guessing i'm pretty much the only one that thinks it would look better with a bigger clip? :/
     
  18. RetroFade

    RetroFade Member

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    Forgot to mention that, a slightly longer clip would of looked a bit cooler, I dislike the 'nam M16 style a bit, but it's fine as it is.
     
    Last edited: Oct 6, 2011
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Usually the poly fairy adds around 4k polys while you animate it.
     
  20. zenarion

    zenarion Member

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    Model might lose tris if while you rig and animate it. Tris that are never visible can be removed for the sake of optimisation.
     

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