Shinzon they pay people to playtest games why wouldn't they pay people to enhance other peoples gaming experience especially when these people pay monthly for their experience?
Playtesting is compleatly diffrent; instead of playing the game, you are supposed to break it, using ANY method that you can think of, and then replicating the whole thing as well as writing a report... GM's on private servers; they are usualy more involved, more down to earth, and actualy praticiapte in events. They are usualy chosen out of the community... I've seen the private server GM's make events every single week... While on any pay to play servers, the GM's are alot more distant, rarley host events blargh; granted they have more players to deal with; but that means more players that could potentialy become GM's... Why hire someone to play the game and then force them to police them, when you can take someone who plays the game already and make them police it... (Sure GM abuse comes into play sometimes, but thats another story, and it can be dealt with as swiftly as anywhere else)
Playtesting isn't that fun really. You have to play a single thing over and over, just to see if it can hold in all positions. You must do everything a noob will and can. You must do everything a glitcher will and can. You must do everything someone else can, ten more times.
The first MMo was 12 bucks an hour -=o 12x24x7x4 that would be over 13k every month. thats with inflation << 8k without. man think of how much WoW would be making 96768 per person a year. times 3 million gonna assume. $290,304,000,000 DAMN! BLIZZARD COULD BE MAKING WoS and WoD! HOLY CRAP D:! $870,912,000,000 for all 3! $1,390,846,464,000 all 3 with inflation D:! That would mean Blizzard would be a trillion dollar company. Arent you glad its monthly payment now =D!
The old online games where pay by time. Could you imagine how bad that would be if you really liked a game and got 100 hours in a month? 2$Hour*100Hours=200$=Broke
Well lets see... WoW's subscription rounded up is $15.00 a month. 7,000,000 subscribers 2 years+ 1 month in operation = 25 months 25x$15.00 = $375.00 spent from one person Roughly six million subscribed within the first month, and picked u the other 1 million later on, so that means 6 million spent 375 dollars if they played from start to current. so thats 2,225,000,000 USD. Assume one million played for..1 year, spending 180 USD total on subscriptions. $180,000,000 Now all seven million bought the game, so thats $50 per unit.. 50x7,000,000= 350,000,000 Total it up... $2,755,000,000 is a rough approximation on how much money blizzard has made, not counting expenses.
Considering todat a high budget game costs roughly 5 million; server costs for that many years lets be generious and say 10 million for maintance as well... then 50 million for everything else... can someone say profit?
Yeah I just read that; I can't belive they are all making MMO's like crazy morons... Don't they understand that they are killing themselves by releasing this many MMO's? For gods sake bring back the old franchises *Stares at Blizzard* Like starcraft, and diablo... and no I dont mean some MMO... *Heh World of Starcraft* if they announce that... I will form a crusade/jihad what ever down to their HQ, and persinoly castrate their R&D Department...
EverQuest 1 - 4 years. Asheron's Call 1 - 1 year (concurrently with EQ.) Asheron's Call 2 - 1 month of Beta. Earth and Beyond - 1 month of Beta. PlanetSide - 1.5 years. The Matrix Online - 1 year. As I said before, I've been burnt out of MMORPGs. I don't see myself playing one for a very long time.
They are all essentialy the same thing, in an MMO you are supposed to become what ever you want be it the "Evil Bad Guy" that is about to become immortal using some sort of a spell, or that good guy who is supposed to stop that evil bad guy... What most MMO's fail to realize is to let the players themselves to create the content and adventure, instead of hardwiring it into the game... Instead of making that an NPC bandit camp; why not let actual players decide that they will be bandits and will harras and steal anything in the are, after a while enough people will "Complain" that other players will take some sort of action... Personaly I find that alot more appealing; then going on "Quests" and killing NPC's...
You'd love PlanetSide. No NPCs, no economy, no tradeskills, just plain Player-versus-Player combat. MMOFPS, so to speak.
I played runescape for about a month, I have an idea that I'll post in the blackhole, I hope you guys will help me, I had it a while back. click
Goose and myself have founded Forsaken, a Vanguard guild. We are one of the top pre-release guilds for vanguard at this time. I'd like to take a moment to show off our effort to the community. Website: www.vgforsaken.com Thor
Wow - 1 Year (600+ hours) GW - 5 months (200+ hours) Planetside - 2 months (36 hours) City of Heroes - 7 months (170+ hours) City of Villians - 1 month (10+ hours) Miscllaneous betas and trials - priceless (lol really, over 50 hours)
Now I understand why bsid-clan.com still has a placeholder instead of a real site: you guys have been pumping all efforts into vgforsaken.com! :p
RuneScape I 1 (13-13) RuneScape II (Stayed around for game moderator position, 13-15) PlaneShift (17-18) Eternal Lands (18-18) Ragnarok Online (Private server only, 13-//) Anarchy Online (16-//) Second Life (Not a MMORPG, but it has MMORPG related bits, 18-//)
what i love about rpg, is the story, the roleplay of whatever place you are. Something I feel all mmo's fail at. I dont wanna spend 90% of the game on making a character, I want a game where I am already a character, not some lvl 1 nub trying to kill donkeysperm with a twig to become someone, only if i play long enough