Missile Launching Pad

Discussion in 'Feedback' started by newguy, Feb 22, 2008.

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  1. KILLX

    KILLX Banned

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    get a fucking spell checker!
     
  2. angry hillbilly

    angry hillbilly Member

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    I Have One Its Just Im At School!!
     
  3. newguy

    newguy Member

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    I don't think the enemy should have any way of detecting where the missile will hit. It would remove the fear from the other team as they would know where to set up another barracks (or whatever building is being targeted).

    As for the damage radius, this would depend on the missiles researched.
     
    Last edited: Feb 26, 2008
  4. angry hillbilly

    angry hillbilly Member

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    These were my sujestions but have u got any others?
     
  5. -Mayama-

    -Mayama- MANLY MAN BITCH

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    suggestions
     
  6. angry hillbilly

    angry hillbilly Member

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    If u can read it why comment?
     
  7. TheBoff

    TheBoff Member

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    In case there was somebody else, for instance somebody who doesn't have English as their first language (there are several on the forums, and it would be worth you learning to speak english as well as most of them), may not understand what you mean.
     
  8. -Mayama-

    -Mayama- MANLY MAN BITCH

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    because its funny :P
     
  9. KILLX

    KILLX Banned

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    yes. mocking and tormenting retarded hillbilly is fun.
     
  10. Killa-Kanga

    Killa-Kanga Ask me how to open a .cfg file today!

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    One thing you'd need is Early Warning Defense like an Anti Missile Missile like on WWIII:Black Gold jeez those stupid anti missle defenses used to piss me off.
     
  11. Zombified

    Zombified Member

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    Where is the punctuation? Its like a crazed man screaming.
     
  12. Chris0132'

    Chris0132' Developer

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    If you put that in then both simply become convoluted resource sinks, you have to build a missile pad, and then you have to build a counter missile system to make the enemy missile useless.

    If you want to balance it you need to give the enemy a way to prevent the missile from being used in the first place, and the best way to do that is to make it a tech building with lots of dependencies.
     
  13. Superlagg

    Superlagg Member

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    Sabotage!

    I still dont like this idea. It's like a cross between a long range arty and those Siege Guns in NS. Instead of standing in one place and winning the map through walls, it stands in one place and wins the map over the walls. We dont really need another Gameover tech, arties and nukes are plenty enough.
     
  14. angry hillbilly

    angry hillbilly Member

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    WWIII Black Gold I LOVE THAT(well ive got the demo from ages ago but it still rocks!!) ^^ ^^ ^^ ^^
     
  15. Lord_Doku

    Lord_Doku Member

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    I think this would rock. Simple, yet effective. Me likey :)
     
  16. Solokiller

    Solokiller Member

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    I dare you to call it simple after programming it, modeling it, balancing it, and playtesting it. All on your own.
     
  17. arklansman

    arklansman Member

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    Killa-Kanga and Angry Hillbilly love the same game. Coincidence? I think not.
     
  18. newguy

    newguy Member

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    ROFL

    I think he means that the idea is simple yet effective.
     
  19. KILLX

    KILLX Banned

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    newguy, you should think more. Coming from a dev, its rather obvious that the case is "yea, no, not a chance, this wont be implemented any time soon. too much work."
     
  20. newguy

    newguy Member

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    I should think more? lol great start. I think that I do think a lot, so I'm going to ignore that suggestion. As for the implementation; this is a mod you're developing - whether or not you decide to implement this idea is down to you and by no means am I going to bother you about it. If you do choose to implement this idea, it's not as though I would expect to see it soon, however if it were announced that this is going in the 'To-do' list then the community would know what to look forward to.
     
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