[MAPPING] filter_activator entity that detects vehicle type

Discussion in 'Under Consideration' started by D.D.D. Destroyer, Oct 7, 2013.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    It's all in the title. I kinda sorta need it. Not sure how hard it'd be to code in though. Pretty please?
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    so... when a jeep passes by it can activate jeep death? or make a race map that only allows jeeps on the track but, you can make tanks to shoot at the enemy racers.
     
  3. Lazybum

    Lazybum :D Staff Member Moderator

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    Whoaaaaaaaaaa like a explosive version of Mario cart? That sounds amazing. Sign me up:D
     
  4. Z100000M

    Z100000M Vithered Weteran

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    That'd be awesome. Smear it all over every map with _hurt and enjoy better empires experience.
     
  5. Brutos

    Brutos Administrator Staff Member Moderator

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    You should be able to hack your own in, make some kind of trigger thingy and start a lua script that iterates over all vehicles, get the vehicle that is on the trigger and do something with it. Dz did quite a bit of lua I think. Poke him :D
     
  6. Grantrithor

    Grantrithor Member

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    Funnily enough, there was a mario cart map on empires a few years back with a working loop-de-loop.
     
  7. LordDz_2

    LordDz_2 Strange things happens here

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    I need the file with all the lua bindings again :p, my computer ate it.
     
  8. Sgt.Security

    Sgt.Security Member

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    HAAAAAAX!

    Anyway Destroyer, how's ya map going?
     
  9. Brutos

    Brutos Administrator Staff Member Moderator

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  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Bump as wealthy suggested. I already asked Candles about it but now Beerdude sees it too ^^
     
  11. wealthysoup

    wealthysoup Lead Tester

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    Did you try that thing with LUA?
     
  12. LordDz_2

    LordDz_2 Strange things happens here

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    Filters and trigger_multiple. Lua doesn't exist anymore? (Or does it? You're just hiding it from me?)
     
  13. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I'm entirely Dz-dependent in this department, but his previous setup stopped working with the port. Something must have changed, and it's most likely the weight values, somehow someway.
     
  14. LordDz_2

    LordDz_2 Strange things happens here

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    Well Viroman is constantly changing the vehicle scripts, so I guess the apc weight has just been altered? Check it out and add the new values?
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    They seem to be the same. He also mentioned that APCs are going to be changed towards the end of his work and he's still tinkering with tanks at this point. Maybe the script values are what's being used now instead of a seemingly random number within the code that Candles found for me that time.
     
  16. Trickster

    Trickster Retired Developer

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    None of Viroman's scripts are in Empires.
     
  17. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Lua has not been ported over. We're doing and planning some significant overhauls to the game, so it'll be on the backburner for a while.
     
  18. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    The fix wasn't lua-based, it was filter entities ;)
     

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