First off, love ya for doing what you did for us kylegar, you have to promise to post updates on your new game Second off, great having another dev taking such initiative
I think this is Dawgas trying to troll again. Obviously disobeying a dev (unless he had the invisi sarcasm tagz), etc, etc. We all love trolls though. They give us humour at their expense.
How many times will people have to be told: THE ROFLCOPTER REGO IS A LIE. GIVE UP YOUR ARIAL BELIEF SYSTEMS. THERE CAN BE NO SUCH ROFLCOPTERS. IF YOU CONTINUE TO BELIEVE OTHERWISE JUMP OFF TALL BUILDINGS UNTIL YOUR ABOVE GROUND FETISHES ARE SATISFIED.
I just say: AWESOME KANE!!! Now we will see at least 50 FPS boost on every computer because of well built, made and optimized code.
Cool, my integrated graphics can stop being raped by my game requirements. Also, coffee sunk teh titanic agains. He r making skyjeeps.
Just for the record, i know nothing about coding whatsoever. That explains my voting pattern. Also, I'm inherently lazy, and I assume this about other people, as well.
I think the bigger reason Netscape failed is explained in another of Joel's posts (http://www.joelonsoftware.com/articles/fog0000000067.html)
Isn't that kind of like what we are doing? When the game gets really popular though, the devs get to cash in.
So true. Although sometimes if I know enough about their code (and it was modular) I rip sections and re-use them. The key to staying happy is commented, well-defined, modular code people. It keeps you happy, the debugger happy, and future coders happy.
I support rewriting the Empires code because currently it is just very dodgely fixed up pile of ropes zigzaging everywhere. And that kind of setup eats up a lot of processing power and time thus reducing the FPS while the CPU could consentrate on something else than trying to calculate how much 1+1 is with quantumphysics.
It doesn't help that in my experience nobody on the internet comments anything apart from me, when I map I group and visgroup everything and make an attempt to standardise my naming conventions, as well as putting skip brushes around things to denote grouped objects. It's horrible trying to pick apart things that aren't organised.
besides the whole useless skip brush i do mostly the same if not stricter on name calling i analised silo i think it was that you made with someone else (cant remember) nicely optimized and neat brushwork though, but a lot more could be funk_detailed and the skip brushes where nothing more then annoying to me also i comment but not in hammer, i comment on paper documents with names of entities above the comment because its easier to browse trough if i need a specific entity in a map i cannot remember a map name from and i like the feel of paper
If only 1 devs resources are going into this, sure, why not. But as soon as you stop development on a mod in favour of a 'better' remake, the mod dies, the devs lose interest because the mod is dead, and it never gets released. Srs here, I've seen this happen many times before. Keep updating.