I suspect 2.12 is so popular because we all got used to it since there was a big time gap in releases between 2.12 and 2.2. One of the most frustrating parts of new releases is relearning what strats/weapons/techniques are good. I feel like a newb every time a new patch comes out.
At least 2.13 un-borked the weapons. SMG2 still feels like at staplegun, but when I switched to the SMG1 I found I now at least have a chance against a rifleman. I mean I know the rifleman should have an advantage in a gunfight with any other class, but there were times when I would walk right up behind a dude, place the barrel of the gun on the back of his head and unload half a clip before he turns around and insta-kills me with one burst. Thats ragequit inducing stuff.
You wouldn't have like the last playtest, someone had set the riflemans infantrybullet resist to 40% giving them an effective health of around 400 with digin and health upgrade
I voted 2.12 because of the BE HAR and NFAR, the rest is minor or no doubt going to be fixed (NF light tank), but I fear I'll never see a rifle as good at assaulting as the ones in 2.12 in empires again.
People forget so fast... Empires 2.12 had mass griefing by 9-mining own CV, unstoppable BE rail heavies, nuke tank spam on choke points, etc...
McGyver you should update your signature with the Empire Quick Start Guide: http://www.empiresmod.com/quickstart/
that's because you sucked also, rails sucked goddamn and the nuke tanks were basically the only way to end the game if your opponent turtled
2.12 was just as unbalanced as all the other versions, people just got used to the unbalanced stuff and found ways around it or learned to live with it
My olny serious grievance with the latest versions is having to research APC spawns. It fundamentally changes the game and removes a fun aspect. It's a really clumsy way of stopping early rushes, early rushes are accepted as a valid strategy in most RTS, why not Empires? Perhaps if it was made easier to research, make it alongside common early game tech?
make it needed to research before start researching chassis this way its not a choice if you take it or not, its a choice if you go for that first, then do weapons and armor and then come back to get your chassis or first do weapon and armor and then chassis just an idea
Because you don't want an APC with spawn rushing your locked CV at start. And the CV lock has reduced the number of fail games considerably. First i lure newbs into reading manuals with the graphical guide, then i will recommend them the official quick start and then i finish them off with the full manual. Sounds good.
I had quite a bit of fun in 2.12 defeating early rushes. It only took three RPGs (or 2 RPGs and a mortar) to kill an APC and then the other team was down on res.
True, but at least you could research anything (preferably du) and still have a chance of winning also lts werent THAT much of a pain railguns? escort only ,lol BTW whats the sense of putting both 2.12 and 2.11? i mean there were only few hud changes, you could play 2.12 with 2.11 client i had no idea anyone besides me miss the good old 2.12