As huge fan of RTS/FPS combat I am also interested in Nuclear Dawn. So I follow their Blog from time to time felt more and more disappoint about the development of that game. But today it is officially dead to me. Read this: http://www.nucleardawnthegame.com/blog/post/138/wheels-ice
Actually imma thinkin' this is a big break for us - seeing as we're getting on steam real soon and this effectively puts Nuclear Dawn way out of being competition for now
"we have decided to leave vehicles out of the initial release of Nuclear Dawn." Which probably means they'll implement it down the road.
Nuclear dawn has those like urban type maps so iunno vehicles might not be such a huge prority, but since steamworks could give us publicity, people might say, why buy the game when I can get the mod for free.
My ass. Basically they've worked out that they can't implement vehicles properly and are running out of money. TBH they'd be better off releasing a game that wont work properly than one that doesn't have any of the promised features. At least the NS2 team worked that much out... Nuclear dawn now has literally no USP.
As if, Krenzo implemented decent vehicles all on his own and they can't even do it with god knows how many PAID programmers
I will constantly lol @ all those "consortium" guys from now on. If they follow the lore they are a pure infantry clan from now on.
Considering empires vehicles completely fuck the infantry section up the ass, ND probably has the right idea.
Empires infantry combat is usually pretty interesting up until mediums. after mediums and / or decent weapons, something happens. I think some res flow issues could fix this though. Res will end games, there just needs to be lower res. I think with some more variety into how the com can restrict vehicle construction: Set how much of the teams resources can be put into a single tank, for example. Or how many of a chassis type, Lowering the res overall and making the income from points easier or have more ways to get them would be good. It would almost force infantry combat to build up income in order to buy tanks. This could be a good way to implement a more balanced late game. wait, does this mean that nuclear dawn is now a less stylized version of team fortress 2?