I want to learn how to model for empires.

Discussion in 'Feedback' started by Deletejohnson, May 9, 2010.

  1. MOOtant

    MOOtant Member

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    Last time I checked NURBS worked really well.

    It's also funny to watch people saying that games = triangles after they see subdivision surfaces and tesselation.
     
    Last edited: May 11, 2010
  2. dizzyone

    dizzyone I've been drinking, heavily

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    Pizza is triangles, I maed u one:

    [​IMG]
     
  3. PreDominance

    PreDominance Member

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    Well I mean...like this.
    [​IMG]
    @Dizzy;

    My triangles are bettar :3
     
  4. Empty

    Empty Member

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  5. dizzyone

    dizzyone I've been drinking, heavily

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    oh hey, whats this
    [​IMG]
     
  6. Empty

    Empty Member

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    A terrible view model.
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    Close, but wrong.
     
  8. Chris0132'

    Chris0132' Developer

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    None of which is remotely useful for source.

    Also they're still triangles, they may be simplified into squares for the hard-of-thinking but it doesn't stop it from still being triangles, and ability to manipulate triangles is still important.
     
  9. MOOtant

    MOOtant Member

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    For instance I need someone good with Zbrush/Mudbox (or stubborn) to make a good heightmap to demo parallax occlusion mapping on brushes. Doesn't have much to do with triangles.
     
  10. Omneh

    Omneh Member

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    What about aircraft?
     
  11. dizzyone

    dizzyone I've been drinking, heavily

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  12. Chris0132'

    Chris0132' Developer

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    You don't need mudbox to make a heightmap, you can do it in photoshop using the base texture.
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

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    zbrush is the easier way to make heightmaps cause it does everything for you.
     
  14. Demented

    Demented Member

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  15. dizzyone

    dizzyone I've been drinking, heavily

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