I suggest taking mines away from gren, remixing them a bit and giving him the smgs instead then give mines to scout, 2 kinds... same model for now perhaps since it does not really matter. -anti personnel ->weak damage against tanks, kills person instantly like normal, max 6 mines carried/placed -anti tank ->heavy tank damage (about double current), does not trigger by people. max 2 mines carried/placed
how about you dont open a new thread for each thing you have to say about scunts? maybe if you dont get enough feedback it means people just dont like the idea. you already opened a scout thread, this is about scout, not gren. we should have a vote close thing like on stackexchange network
I thought drunkposting was banned here? Here is what would happen; -grens become shit at anti tank defense -escort becomes shittier than it already is -scout becomes even more useless because they now need to get Defusal -instead of fixing a useless class, now you're forcing teams to nominate 2-3 people every game to be the useless class to keep VFs mined/drive tanks -grens would no longer drive tanks because armour detection+Defusal is no longer possible, meaning we would have MORE ENGINEERS. HOORAY.
I would kinda hate it if I could only have 2 mines for tanks, for much of the early game considering how wide the ares can be it's nice to spread them out. Mostly just to get that one jeep without losing a stack meant for a med or heavy.