How do you give full tech at start?

Discussion in 'Mapping' started by flounder, Mar 17, 2009.

  1. flounder

    flounder Member

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    I remember I did this once to make an alpha test version of a map. I assume you can give full techs through emp_info_params, but I can't find the variable.

    Was this removed for 2.23?
     
  2. Brutos

    Brutos Administrator Staff Member Moderator

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    U usually do that in the map config file with emp_research_complete 1 and/or emp_(un)research_item <name>
     
  3. DrummerX

    DrummerX Empires Tyrant

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    emp_sv_research_complete 1/0

    Dunno if what Brutos posted works or not, just know that is what i've used from time to time in server.
     
  4. Brutos

    Brutos Administrator Staff Member Moderator

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    Oh I mean that sorry.

    and emp_sv_research_item emp_sv_unresearch_item.
     
    Last edited: Mar 17, 2009
  5. flounder

    flounder Member

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    Thanks. I assume sv_cheats 1?

    Also, is there a list anywhere of all the Empires console commands?
     
  6. Brutos

    Brutos Administrator Staff Member Moderator

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    Wiki has most of them, but it might be a bit updated.

    You dont need sv_cheats if you enable them in the map config.

    look at cfg/maps/emp_escort.cfg as an example.
     
    Last edited: Mar 17, 2009
  7. DrummerX

    DrummerX Empires Tyrant

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    Last edited: Mar 17, 2009
  8. flounder

    flounder Member

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    Ahhhhh I get it now. And thanks for the commands, Drummer.
     
  9. flounder

    flounder Member

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    So I compiled my map after doing some new brushwork. It's beta 8 of homeland. Beta 7 didnt have full tech, but for some reason beta 8 does. I haven't used any of the commands you guys gave me yet.

    I did give each side a VF and 10000 resources. Do you think placing a VF automatically activates full research?

    I could try removing the VFs and doing another compile, but using forums is more fun.
     
  10. Jcw87

    Jcw87 Member

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    The emp_info_params entity has a setting that does this. And don't waste your time with removing the VFs, that won't make a difference.
     
  11. [lodw]keef

    [lodw]keef Hobbit

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    also flounder you prolly wana change the new setting that by default is "allow no turrets" to "allow lvl 1, lvl 2, and lvl3".
     
  12. Metal Smith

    Metal Smith Member

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    Devs need to make an announcement in here when they do that stuff :P

    It could really mess people up if all the maps suddenly didn't allow turrets.
     

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