Grenadiers Carry Ammo Boxes, Not Engineers

Discussion in 'Feedback' started by Visorak06, Apr 29, 2010.

  1. Visorak06

    Visorak06 Member

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    Alright, I know what you're thinking:

    "But teh Engy is teh support class wth deyz need ammoz"

    No. Engies already have tons of ways to get points and get all sorts of cool gizmos. I propose a change. I propose that we instead give the Grenadier the Ammo Box ability.

    How does it work?

    - A Grenadier spawns at the base. He does NOT start with an ammo box.
    - Grenadier heads to a nearby Armory, gets an ammo box from a third ammo dump spot (Like ammo box and Health Box, but this is a dump of ammo boxes, Grenadier can ONLY carry ONE ammo box at a time).
    - Grenadier carries said ammo box with him as a weapon, but can keep it on his back and use his weapons.
    - Grenadier can place the ammo box as a normal ammo box, but it's smaller and carries a finite amount of ammo (10 Magazines of Ammo, 5 Explosives for example).
    - Grenadiers get a point for every Ammo Box they place that gets completely used.
    - After an ammo box is used, Grenadiers have to wait 30 seconds before they can place a new one after getting another from an army (To prevent farming).
    - Ammo boxes that haven't been completely used will disappear after 2 Minutes.

    Why is this a good idea?

    - It promotes keeping classes varied and gives Grenadiers a supporting role in the attack other than bombardment.
    - Cuts down on seismic nade spam from engineers and nade spam overall (Since it carries 5 explosives).
    - Makes it realistic and accessible, not nearly as farmable in points.
    - Provides another source of point income for Grenadiers.
     
  2. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    Wait how exactly do they get points from this ammo?
    Allow the grenadier to carry ammo if you must, but do not deprive the engineer of having the ability to do so.
     
  3. blizzerd

    blizzerd Member

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    too complex, but i agree on the problem and grenadier having the ammobox the engineer has now seems like a great fix already
     
  4. Visorak06

    Visorak06 Member

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    - Grenadiers get a point for every Ammo Box they place that gets completely used.

    Basically if you place an ammo box and all of its contents are taken by your teammates you get a point for it. Also, I figured we should deprive the engineer of the ammo drop ability because he is already "The master of Abilities" as is, having two classes that can drop ammo boxes would only add to the problem, not eliminate it as this would.
     
  5. flasche

    flasche Member Staff Member Moderator

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    the outcome is predictable - do not want ...
     
  6. Visorak06

    Visorak06 Member

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    Care to elaborate? Without explanations comments are useless.
     
  7. flasche

    flasche Member Staff Member Moderator

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    u try to nerf seismicspam and you gonna reap mortar spam ...
     
  8. Empty

    Empty Member

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    If anyone should drop ammo crates it's scouts.

    They can't actually do any nade spamming with the crate and it means they have another desperately needed skill.
     
  9. -=SIP=-

    -=SIP=- Member

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    What is the cycle time of mortar?
     
  10. flasche

    flasche Member Staff Member Moderator

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    what does mortar do and seismics dont?
     
  11. Visorak06

    Visorak06 Member

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    Empty does bring up a good point, perhaps the scout should indeed get the perk instead of grenadier. Wasn't thinking about the scout at first, but it's a better idea.

    Also flasche, Mortar Spam already exists anyway, there isn't any contest for it and like I said you can only get a fixed number of explosives (Mortar shells are included) from a single box of ammo.
     
  12. blizzerd

    blizzerd Member

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    i agree a scout could be a good person to hold ammunition, possibly tying it to his binocs?
     
  13. Visorak06

    Visorak06 Member

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    Yeah, I like this idea better after thinking on it some more. Give the scouts the ammo carry ability instead. Should I update the OP/Title? Or would that cause confusion when people see the replies?
     
  14. flasche

    flasche Member Staff Member Moderator

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    dont fix what isnt broken ...

    edit:
    also lol scouts ...
     
  15. -=SIP=-

    -=SIP=- Member

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    Was also thinking about the scout. But the problem are the sticky stun grenades.
     
  16. flasche

    flasche Member Staff Member Moderator

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    i also can see smokenades suddently turning usefull on commander maps too :rolleyes:
     
  17. LordDz

    LordDz Capitan Rainbow Flowers

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    Let's find the invisible sniper camper and force him who doesn't listen at all to drop ammo! ;)
     
  18. blizzerd

    blizzerd Member

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    what is the problem with it?

    if 1 scout keeping 1 tank disabled is the problem

    the tank driver can get out with weapon in hand or pop out of the hatch and kill the scout holding only a grenade

    if the infantrymen are with 4 +1 scout then the tank should not be so foolish to run into them
     
  19. flasche

    flasche Member Staff Member Moderator

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    you also forget the "good part" of seismic spam. engies can outrepair a rax forever, if they actually care ...
     
  20. Trickster

    Trickster Retired Developer

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    I agree with Flasche.
     

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