grenades/rpgs/mortars

Discussion in 'Feedback' started by Avair, Jul 18, 2008.

  1. Avair

    Avair Member

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    remove them from ammoboxes
    lower # of nades u can carry
    buff nade dmg/mortar reload time/give rockets splash
    ???
    profit
     
  2. Superlagg

    Superlagg Member

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    i once killed a guy with a rocketlauncher
    true story
     
  3. Rexz

    Rexz Member

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    How are you able to obtain more of them then?
     
  4. communism

    communism poof

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  5. ScardyBob

    ScardyBob Member

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    I reject this idea due to the fact that it will reduce my number of ammoz! Need more, not less, ammoz!
     
  6. Unit 1126 PLL

    Unit 1126 PLL Member

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    I actually enjoy killing people. I often yell "Anti-Tank rocket to the FACE!" when I get a headshot with the RPG.

    That would hurt.

    Edit: Add "with rockets" to the end of the first sentence.
     
  7. Mr.Bungles

    Mr.Bungles Member

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    and this, folks, is why avair is a douche bag. although i agree with the rocket splash damage.
     
  8. Empty

    Empty Member

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    Glycencity.
    NF.
    Trying ot take centre
    Capping the money flag at the start of the road into NF turf.
    See a BE guy running past
    Swivel by reflex and fire a rocket completely by reflex, did not guide.
    Went through the little cast iron fence thing and killed him.


    Epic lulz were to be had.
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    hmmm why not but than grenadiers are addicted to barracks to refill their ammo
    I mean armorys use crates too
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

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    than armory boxes need another skin so new people can easily keep them apart
     
  11. Empty

    Empty Member

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    But armory boxes are literally the same entity as engineer ammocrates, just parented to the armory.

    Why go to the expense of recoding completely different ammoboxes for engineers and armories/preplaced...

    EDIT: I could live with halving the amount of time you get explosives though, since that would mean you'd no longer be able to fire infinitely.
     
  12. Aquillion

    Aquillion Member

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    Actually... I'd be against weakening the ability of grenadiers to supply themselves from ammo crates. This is one of the few 'teamwork' things in the game that is regularly used. It encourages engineers and grenadiers to work together, which is great. Sure, rocket-sniping is annoying, but it can be fixed in other ways... explosive nade/mortar spam is mostly a problem on a few specific maps, and has more to do with map design than weapon/ammoz design.

    Now, seismic nade-spam is something different. It does sort of bother me that, at the moment, engineers are encouraged to use their ammo crates as their own personal seismic spam-points...

    Removing this would seriously weaken the ability of engineers to take down structures, though. That's a major problem. The game already comes down to who gets a key rax up way too often -- this would make it even worse, by making it that much harder to take that key rax down.

    So I'd say no, it shouldn't be changed unless other major changes accompany it (like, say, some sort of weaker 'forward rax' as some people have suggested...)
     
  13. Empty

    Empty Member

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    I think a solution for seismic spam is making buildings weaker [to infantry grade weapons, add a modifier to tanks or something] so that all classes can kill a building unassisted. [But with full ammo] This probly applies best to grens, I wouldn't want riflemen capable of owning structures alone, but a gren being able to mortar a building to bits would be nice.
     

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