Give heavy tanks and THE BEAST or whatever megel will call the huge super heavy tank the ability to crush walls. Have it work by something like the making the heavy tank check if it crashes into a wall, and if so make the wall get instatly destroyed but also deduct speed from the heavy tank at the same time. Pros: Easier to kill wall spam May help stop arties from sitting behind walls shelling when unsupported Makes heavy tanks more important seeing as mediums and arties can be researched in the same time. Could be considered as more realistic Cons: Require some coding and testing (as does everything else)
Don't think too much about pros and cons. These can get summarized in "organize ideas" thread. Don't think too much about amount of coding/artist work
Only the heavy should be able to do this. But perhaps, not make it able to destroy the wall in 1 go. Maybe 3 rams of a wall should do it. Because apart from cover in infantry battles, walls would serve no other purpose during rushes, etc
there should be a weapon slot for this. You add on stuff that gives damage to buildings or increase your range for driving kills. Make it so you can add spies in front of your tanks or something
Great, just what we need, more powers for heavy tanks. More seriously, though, I think this is a bad idea. Walls are currently one of the very few things in the game that you need infantry to deal with. I don't think tanks (or any vehicles) should ever be given any more capacity to deal with walls than they have now. I think, perhaps, giving scouts some way to deal with walls might be a good idea, though...
yea! nice one :D that should be speed related, lets say in the neighborhood of 50MPH or more sounds reasonable to me. it would be nice to see a phat BE hvy crush into a wall only to find three mines behind it.
Honestly, though, my feeling is that the game is too dominated by tank rushes already. I think we need to be thinking of ways to weaken them (or to make other things like infantry, walls, and turrets more valuable), not ways to make them stronger. What does this suggestion add to the game? Why do people feel that walls need to be nerfed like this (to the point of being made near-useless when heavies are on the field?) Remember, comm-placed walls actually cost res. You are suggesting that a heavy could ram through hundreds of res worth of construction in an instant, with no more inconvenience than being mildly slowed down. In fact, this change would often make walls a disadvantage to the team that built them; enemy heavies could drive right up without being shot at, then smash through them, while your own tanks would be blocked. And why on earth do tanks need to be drastically buffed by getting the ability to instantly break through a major part of the game's defensive structures? We just finished a major thread not too long ago discussing ways to make walls and defensive structures more effective against tanks, not less, through the implementation of tank traps and other such things. Tanks don't need more capabilities than they have now; they need more weakpoints, more things they can't deal with. The last thing they need is the magic ability to smash through one of the few things currently capable of slowing them down a bit. Walls should be infantry problems. We should give infantry more ways to deal with them (especially scouts), and make tank weapons totally ineffective against them.
New vehicle: pickup truck. It has a hook on its rear that can pull vehicles from the water and walls from their foundation. :v
Vehicle addon, visible attachment model: Bulldozer blade. Allows vehicles to do damage when ramming walls, and not taking damage to your frontal armour. Vehicle upgrade: Bunker buster cannon. Extra damage to buildings, low damage to vehicles and infantry. Vehicle-to-building damage output could benifit from different engines, and can be somewhat dependant on vehicle cruising speed. Engineer upgrade: Built tanktraps. All vehicles will get stuck when hit them, and become immobilized.
It takes the enemy 2x longer to decon a wall than to build one. You have played empires right? Also engineers can place 10-16/18 of them for free, they can then be used with indirect firing arties to rape everything, making mediums and heavies completely pointless as they can't attack the arties (which is what they are meant to be able to do) Tanks in 2.21 are near useless. A few infantry which cost 0 resources, just incase you hadn't noticed, can tag team vehicles 1 at a time, killing them all Also what it adds to the game is a way of killing wall spam, without wasting your time artying or mass deconing them
The enemy can always decon the walls, and kill the engineers that repair the walls with artys. Whats the problem...
I don't like this idea since walls can be used as tank traps. Not to mention the tactic of walling in the enemy CV. An acceptable alternative idea: give tanks the ability to conditionally destroy props. Probably a simple matter of adding an tag for mappers and modellers to use. This would be appropriate in knocking over huts, trees, etc...