Everyone now has an engy camera and radar bolted to their head minus the attack diamonds. Some of the things you broke: Every aspect of stealth Rushes Scouts being marginally useful Knowing where the fuck that guy behind the rock is Commanders having to do something besides research and build How the idea ever made enough sense on paper that you guys implemented it, I really don't know, but now that we've tested it and realize it's terrible, at least have the common sense to revert it to the system we've used for the past three years...
I havn't tried 2.26 because I don't want to rage at empires for all the crap that everyone else is raging for. lol
nearly Every game i've played where one commander gave targets and another did not, the team with targets won. Targets were an amount of stupid that many people still have not realized. Wall hacks never added anything to the game. It didn't give the com something to do. Maybe leting the commander highlight enemy units on his own screen and having to communicate their location to players might work. I think the minimap is fine though. Commander targets did not add anything to gameplay.
I disagree It was part of the gameplay.. I commanded this morning. It was boring. If a jeep got past out line i could easily see it and where he was hiding. It made it boring for me. THe task of giving targets and building research ect ect was exciting. It was a little dud when i was researching i had nothing to do. The next map i played. Well you couldnt do the sly behind the enemy team as there you are on the radar like an idiot trying to sneak behind them. I perosnally think it has tkaen away from the gameplay. I ended up rage quiting. it doesnt feel the same.
I duno what the wall hacks were meant for originally but, they basicaly became a band aid fix for people who had no idea what strategy was. If you were incapable of figuring out what the enemy was thinking you died. You learned from your experience(sometimes) and kept plugging on. With the wall hacks its just... wait till they come out from behind what ever it is and shoot.
No the commander cant give specific targets he needs dealt with. No one listens to the commander. The mini map is flooded with red and blue. Its really taken away from the game and its a shame.
They did. Now we have a buggy minimap. I can't count how many times I've looked at the map and started to run back to destroy the ninja rax near our main just to realize it was our own armory. :/
Mass targets was the real problem. I'm sure a single target should come back in, but either way you can still paint a target on the ground in the general vicinity. That's not an issue. That always happened depending on the team and the commander. Most people listen to me tbh, targets never influenced that at all. Yeah, that needs to be fixed. I'm pretty sure most of the community think it's a bit OTT. Camera's should reveal, sure, and radars etc...but everyone revealed is NOT the main goal, because it still means tactics are reduced.
As much as in RTS you can see all your enemies' units on the minimap, this is a different game where the people on ground are actual people, and hiding tactics are the only thing that can save their hide, not to mention flanking opportunites that are impossible with super wallhax.
If they brought targets in, maybe it was only in the vicinity of the slected infintry.. So when the "bad guys" leave the area the targets are no loner selected... Either way the minimap has changed game play alot.. Its more rush this rush that no more sit back and tactics..
before that. but you never noticed because everything was squares before 2.22. It's due to network optimization, and probably not going to change.
I just didn't want to rewrite minimap from scratch just to do that. I ended up with something that doesn't work well.
Continuing this discussion from at least the 3 other threads trying to fix the new targeting system, there is a better solution than mass targets. In addition to the million-and-two other suggestions, another could be a limited number of targets that the commander can assign, whether it be an absolute number (say, some derivative of the number of players on your team) or a number of targets per player (5 red diamonds, just to pull a number off the top of my head). The latter would effectively make smaller games much like the last version of Empires, which is what some people seem to want, while larger games would have an element of randomness to it. If the com spams targets, sure they might know you're there, but every sweep offers the chance that you might lose the diamond and be able to sneak away. That element of chance might be just the kick the FPS players need.