Extra damage from behind

Discussion in 'Feedback' started by KILLX, Dec 30, 2008.

  1. OuNin

    OuNin Member

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    If the players were AI-controlled RTS units, that would work, but fighting in a real-time first person shooter, they're probably going to die.
     
  2. mr_quackums

    mr_quackums Member

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    if the point of this idea is to encourage team tactics then what about hitting someone that someone else in your squad hit in the last x (30?) seconds gives you a dmg bonus?
     
  3. OuNin

    OuNin Member

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    Eh, it's a complex function that doesn't flow with gameplay. Boosts of that kind definitely need to work in an understandable and a readable way.
     
  4. Tovarich Cookie

    Tovarich Cookie Member

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    Shoot the bastard, he dies. Plain and simple.
    And this should work only on the first ~2 bullets.
     
  5. Castrol GTX

    Castrol GTX Member

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    More than half the time your behind someone shooting them is because your running around inside their base trying to ninja their shit or spawnkill them, not because your flanking them.
     
  6. Zeke

    Zeke Banned

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    far from the truth in my case.
     
  7. blizzerd

    blizzerd Member

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    give tank turrets a rotation limiter, only 300 degrees with a dead spot in the back (this idea sucks, but it would be a good idea to complement flanking strategies any more as they already are (a group of tanks being surrounded is in the disadvantage, and they will lose in the current game even in reasonably bigger numbers)


    150 till 210 should be the blind spot

    0 is front, 180 back

    [​IMG]
     
    Last edited: Jan 1, 2009
  8. KILLX

    KILLX Banned

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    Bad idea overall, for the reasons you said. Shot your own idea down :P
     
  9. blizzerd

    blizzerd Member

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    i never gave a reason, just the fact that i dont like the idea i had...

    it doesn't mean i should mute it because maybe others would like it and it would be mean to withhold it then...
     
  10. Demented

    Demented Member

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    I tried to implement this, since there were values for it in the scripts. (Well, there weren't, but the capacity for them was.)

    Unfortunately, the turrets have it backwards and put the '0' directly aft. Which means that any blind spot occurred in the front of the vehicle, and not the back. =/
     
  11. mr_quackums

    mr_quackums Member

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    then just make it from 30 - 330
     
  12. Demented

    Demented Member

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    I was amazed at myself for not thinking of that.

    Turns out, I already had and it doesn't work, I had just forgotten why. If you ever cross the 180° line, which is directly forward, you'll reset to the limit from the side you approached it. Turns out, this is only convenient if you're doing 360° rotation. Shame.

    The turrets' will need to be turned around in the code before you can get any mileage out of it... Unless you like driving your tank backwards.

    For what it's worth, the code you need is:
    Code:
    		"Seat 1 Min Yaw"	"-150"
    		"Seat 1 Max Yaw"	"150"
    This should give you a 300° viewing angle of your tank's backside.
     
  13. blizzerd

    blizzerd Member

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    Oh well, good job people for trying, progression is made with falling down and standing up and i didn't like my idea anyway
     

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