If the players were AI-controlled RTS units, that would work, but fighting in a real-time first person shooter, they're probably going to die.
if the point of this idea is to encourage team tactics then what about hitting someone that someone else in your squad hit in the last x (30?) seconds gives you a dmg bonus?
Eh, it's a complex function that doesn't flow with gameplay. Boosts of that kind definitely need to work in an understandable and a readable way.
More than half the time your behind someone shooting them is because your running around inside their base trying to ninja their shit or spawnkill them, not because your flanking them.
give tank turrets a rotation limiter, only 300 degrees with a dead spot in the back (this idea sucks, but it would be a good idea to complement flanking strategies any more as they already are (a group of tanks being surrounded is in the disadvantage, and they will lose in the current game even in reasonably bigger numbers) 150 till 210 should be the blind spot 0 is front, 180 back
i never gave a reason, just the fact that i dont like the idea i had... it doesn't mean i should mute it because maybe others would like it and it would be mean to withhold it then...
I tried to implement this, since there were values for it in the scripts. (Well, there weren't, but the capacity for them was.) Unfortunately, the turrets have it backwards and put the '0' directly aft. Which means that any blind spot occurred in the front of the vehicle, and not the back. =/
I was amazed at myself for not thinking of that. Turns out, I already had and it doesn't work, I had just forgotten why. If you ever cross the 180° line, which is directly forward, you'll reset to the limit from the side you approached it. Turns out, this is only convenient if you're doing 360° rotation. Shame. The turrets' will need to be turned around in the code before you can get any mileage out of it... Unless you like driving your tank backwards. For what it's worth, the code you need is: Code: "Seat 1 Min Yaw" "-150" "Seat 1 Max Yaw" "150" This should give you a 300° viewing angle of your tank's backside.
Oh well, good job people for trying, progression is made with falling down and standing up and i didn't like my idea anyway