Explosives expert

Discussion in 'Feedback' started by Dannyboy, Mar 4, 2008.

  1. Dannyboy

    Dannyboy Member

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    Now, I think I've figured out a skill for the scout "Explosives expert" and when he gets that skill he unlocks c4, but he only gets 2 maximum, and they take 15 seconds to plant a peice and he must be standing up to plant them, and they are not capable of blowing up a vf in just 1 c4, 2 c4's would blow up the vf to 3/4 health, and these c4's and structual, so you can't c4 the comm and win by ninja'ing. I believe this would add more importance to the scout and, he would be encourage it work as a team with c4's say the vf is sabotaged by one scout, and then his team mate and him both c4 the vf so it loses another half health for it to be completely destroyed. Then if they was finishing off the other team and the tanks and infantry got the vf to 1/4 health, the scout could use his c4 to finish it off.



    Pros:

    Adds more purpose to the scout
    Adds to teamwork to successfuly destroy a building
    Allows the scout to do more than sabotage




    Cons:

    Coding time
    Balancing



    Alternatives:

    Make the structual c4 research able under chemisty so the scout now has a research like grenadier



    Whatcha think?


    P.S. if you think of any other pros/cons/alternatives tell me and I'll add them, I'm open for critisim and praise ^^ :|ove:
     
  2. Shinzon

    Shinzon Member

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    The scout is already capable of bringing a building down to 1/2 health; no need for C4...

    Though this would probably be a good idea to keep in mind if the scout where ever to get a major overhaul...

    There have been discussion about claymore packs and C4 bounced around for quite a long time now...

    But then again; blowing up stuff is the grenadiers job; the scout is a disruptor...
     
  3. FalconX

    FalconX Developer

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    I still like the idea of giving the scout/saboteur some sort of explosive.
     
  4. Lollum

    Lollum Tester++

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    Why not something for the rifleman? Though he has the sticky-nades, yes, but he only has 3 class-specific skills right now.
     
  5. Private Sandbag

    Private Sandbag Member

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    scout has a fantastic skill to take down buildings to half health, this in conjunction with a grenadier or engineer can generally take down any building even if it is protected.

    some people seem to think that the game would be better if scouts could just wander off on their own as a rambo and blow stuff up. no teamwork. no strategy. just blowing stuff up on your own. that's not what empires is about.
     
  6. Dannyboy

    Dannyboy Member

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    thats why I said 2 c4's must be used to only take it down to 1/4 hp
     
    Last edited: Mar 4, 2008
  7. KILLX

    KILLX Banned

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    On the note of a scout being a disruptor: how about emp trip mines. Small discrete mines that don't do serious damage, but give vehicles one hell of a headache by swapping all the controls. e.g. steering is reversed, aiming is reversed, weapon binds are reversed. Not really explosive, but meh, fits disruption.

    I'll go back to my cage now, please don't lock the door :(
     
  8. petemyster

    petemyster Member

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    i like the idea of a scout with thoses, though it will be extremely unblanced. A scout sabotaging a base with extra ammo? Not only could he easily infiltrate the base (its very hard for a scout not to infiltrate a base now-adays) but after he has sabotaged everything, with the extra C4 ammo he could 1 man a base.
     
  9. Dannyboy

    Dannyboy Member

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    he will only have 4 c4's so that means that he'll be able to blow up a vf and sabotage it, mind you it takes 15 seconds to set up a charge and he has to be uncloaked to do it, so that means he's stood up looking at a wall for 15 seconds. I think he may get noticed.
     
  10. manhunt0r

    manhunt0r Member

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    sabotage-c4-repeat-...-get all the hatred for winning the game by yourself
     
  11. Dannyboy

    Dannyboy Member

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    how do you suppose of re-arming in an enemy base?
     
  12. Shinzon

    Shinzon Member

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    I like the "Scrambler" mine more... It would confuse tanks that trip em, enough to blow em up on escort :D
     
  13. Zombified

    Zombified Member

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    I don't see why the scout gets such a bad hand. When it comes to that the rifleman is pretty much up the same alley. A team can win by just playing grenadiers and Engineers, while the same team will lose if they just play scouts and riflemen.
    You oppose the idea of scouts being able to kill buildings without help, yet a grenadier or engy can destroy the same building and kill some infantry without needing the help of riflemen or scouts.
    So why not just remove the scout class, because other classes can do what he does, but better. The scout only serves to annoy the other team slightly and act as a drain on tickets.
    And before you say that the scout is useful for sabotaging an enemy base to allow the other classes to help him destroy it, think about the idea. You are saying that the scout goes in and does something that gets him pretty quickly killed, so that other classes can do something that they could do only slightly slower without him.
    Ive played and seen people play as scouts many times, and do you know what they do? They snipe, because the idea that the scout will sabotage the base and have other people back him up is just silly. In non-clan games, people have their own agendas, and will usually not be there to support the scout when he finally makes the base able to be destroyed, but conversely a lone engineer can easily win the match by ninjaing the comm.
    I completely support the idea of giving the scout a way to actually disrupt the workings of an enemy base, rather than make it easier for another class to do the same.
     
  14. KILLX

    KILLX Banned

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    On the topic of the now dubbed "Scrambler" mines, another possibility I thought of was where the affected vehicle would for about 10 seconds drive itself in a totally random pattern of confusion. The driver would have absolutely no control of movement. The big issue I see with this is that it would become a super weapon near deep water.
     
  15. Cokemonkey11

    Cokemonkey11 Member

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    i like the idea, but make it: 100% dmg to buildings, 0% dmg to CV, only 1 at a time. (get crates from engineers) annndddd, make so you cant have sniper rifle with this ability.
     
  16. Aquillion

    Aquillion Member

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    Scouts should not be able to destroy buildings on their own. Period. We already have Grenadiers and Engineers as highly-effective anti-building classes; scouts already have sabotage. They don't need more than that.

    Additionally, the idea of someone being able to sneak behind enemy lines and take out their VF completely is simply bad. It doesn't seem very fun at all. I don't think the scout should be able to do any permanent damage (damage that would cost the team it victimizes res to replace / undo.) Doing damage like that should usually require a team effort and an organized assault... letting one scout sneak in and blow up vital structures is simply bad design.

    As far as the scrambler mines go, scouts already have three kinds of grenade...
     
    Last edited: Mar 5, 2008
  17. Shinzon

    Shinzon Member

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    About scouts sab: Its already powerfull... A simple team rush consisting of 2 Lights and 1 APC full of eager morons is enough...

    Light tanks take the first volley from the defenders; APC parks by the rax; scouts and everyone pile out; quickly sabs the rax and bam... it's down... Did that today on slaughtered; etho can attest to that... Very effective; especialy when combined with arty strike... Simply magical...
     
  18. Dannyboy

    Dannyboy Member

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    Look, you people must of read this wrong, HE CAN BE SPOTTED EASILY AND IS VERY VUNERABLE WHEN placing c4's he is unhidden enabling mg turrets and other people to kill him so easily, and he forfeits his rifle for the c4, he only gets his pistol and maybe a concussion grenade
     
  19. Private Sandbag

    Private Sandbag Member

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    there is C4 already implemented. ALREADY IN THE GAME. it's already given to the demolitions expert, the grenadier.

    drop 8 mines (takes 15 seconds). run away. drop the 9th. boom.

    note i mentioned that the grenadier is the demolitions expert. that is because that is what he is. he makes structures and vehicles go boom, he has the multipurpose proximity based explosives, and it's all already in the game.

    and i use it, quite a lot.
     
  20. petemyster

    petemyster Member

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    i never knew mines could damage buildings 0.o
     

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