I noticed an entity called env_terrailmorph in hammer not too long ago and have heard about it being used in garrysmod and hl2 to alter displacements dynamically. I was wondering wether or not this would work in Empires, and if it was a new addition or has already been ruled out for practical, technical or other reasons (such as lag). I have no idea how this entity works and have only heard a few stories of it being used so I do not know the details.
It's borked. It's not completed, so when it is used it doesn't change the physics mesh of the displacement.
We better break out the Valve lingo code-book. If he says it will be implemented in a few months, plan on it coming after HL2: Ep. 3...
If you notify Gabe, he might even tell those devs to finish it. When i emailed him, he puts the answers on his wiki answers page, this is what he answered: Would Valve ever consider releasing unused content, which they cut from their games during development, for use by community developers? The criteria we use is whether or not it would be useful. If something were useful, yes, we would release it. http://developer.valvesoftware.com/wiki/Gabe_Newell's_FAQ
I was thinking about that: when we have aircraft maps: could we use parallax mapping to simulate crators in the ground?
Parallax maps lose much of their depth when viewed from extreme angles. Since most of the time players will be seeing them from such angles, it wouldn't look very good. I think well-done, artistic, and varied decals are a better way to go.
Theres a thread of something like it for NS source on the third page of the off topic forum. http://www.unknownworlds.com/blog/2006/12/dynamic_infestation_1.html Is it the same thing? Or is it going to be stand alone built, based off source if anyone knows
Dynamic infestation is different. They're using models to create the stuff, and I'm not so sure it'll have collision (as it might result in players becoming stuck in the stuff while it's growing). As far as I know, they made that stuff from scratch.
Yeah, they built that stuff from scratch. As a commercial game, they have access to the entire SDK, not just the more limited modding one. But who knows, it might have been based off of this entity.
I don't remember who said this, but the dynamic infestation video was only a prototype and not made in the source engine, they will eventually code it into source.
Im sure it wont cost that much.. also the empires community could give some money though "and krenzo wouldn't mind taking a loan :D" he probably will though...