Engineer Defense idea(S)

Discussion in 'Feedback' started by BlueShirtsFan, May 27, 2006.

  1. BlueShirtsFan

    BlueShirtsFan Member

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    Well I saw alot of these ideas in the past for all these different ideas, watch towers, bunkers, manned turrets, etc... So I thought, why not combine them all together. Make it a new skill that a Engineer could use to build defense.

    The idea works in steps. Once one step is built, another can be taken. This way they can't just pop up really quickly and the team may have to work together to defend the engineer. Only the engineer who builds it can choose the next upgrade, once he does others could help him. Just like the turrets.

    Anyways,
    1. Step one would be a simple horse shoe shaped barricade. High enough so that the soldier has to shoot. In the front there will be a squared lip that goes down. That will be high enough for a soldier to kneel and shoot.
    2. In the lip(sorry can't think of a better name) of the barricade is where the second step goes. In this step the Engineer can choose to build a Machine Gun or Rocket Launcher. They have to be operated by a person, this way you can't just build it and run off like you might with a turret.
    3. Step three basicly makes it a very small bunker adding a roof. The roof has a ladder on the outside by the door. The roof is basicly another horse shoe shaped barricade on the top with the same lip.
    4. Step four is exactly the same as 2. You can add either a manual operated Machine gun or a manual rocket launcher.
    5. Now step five is where it branches off. You could either make this placement a Full Sized Bunker, or a Watch Tower. They each have their own benefits.
    -----5a. Bunker- Building a bunker will add on a large room behind the barricade. In it will have a ammo crate and a health crate. There will also be three entry doors, two of which the engineer could build barricades/placements. There will also be two ladders inside the bunker that lead onto the roof to allow soldiers to man the turrets on the placements. And for the final enhancement, the engineer could build a barricade that strectches around and would connect the placements together. The height though would be high enough for a soldier to kneel and shoot over it.
    -----5b. Watch Tower- This one is added right onto the placement and obviously goes straight up. It has the ability to spot vehicles and enemy soldiers like the radars and cameras. Another step can be taken at the top of the tower where a spot light could be made. After it is made, within a small range any Scout passing through with "HIDE" on can be seen on the radar. If a player is at the top of the watch tower he can operate the spot light and if shined on the scout he can be seen.

    Each step has to be done in this order and has to be done by the engineer who built it. It takes alittle time but gives good benefits. Also, after the first level, I think other steps should take a large space to add on. In other words, you should be able to build a huge defense in the tunnels like in Escort or in the streets of district. I'm sure it could probably be coded so that it require very large areas after the barricade.

    Anyways thats my idea. If you have other ideas that could be added on or something totally different that relates in a step by step defense, then say it. The more ideas we have the better.
     
  2. mr_quackums

    mr_quackums Member

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    nice, mabey 1 skill for every 2 steps, and 1 full "clip" of calculator ammo (without repair) to build everything but the manned turrets, those are 1/2 a clip?
     
  3. Trid3nt

    Trid3nt Member

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    sounds like an amazing idea, but the maps are really too small for it which could be a problem - and bigger maps would lag big time
     
  4. Mydarbin

    Mydarbin Member

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    No, this wouldnt really cause any noticable effect lag-wise... A jeep with its physics calculations would probably tax the system alot more than this...
     
  5. Shinzon

    Shinzon Member

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    How will the engineer place the initial structure? will all the extensions be calculated into the initial placement? or will it be segmented and if you dont have enough room it will say "Not Enough room for expansion"?
     
  6. Bodrick

    Bodrick Ye Olde Supermod

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    Sounds like it would be fun :)
     
  7. Grizzly

    Grizzly BEAR SIZED DOORS

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  8. blizzerd

    blizzerd Member

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    il draw some sketches too!

    edit: or maybe not, im to lazy
     
    Last edited: May 27, 2006
  9. Broccoli

    Broccoli Member

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    I like the idea, but I don't think this should be added as an engineer skill.
    I've been working on a simple system of incorporating upgradeable structures into maps, and it's been quite easy to do using the I/O system. I think leaving it map specific would prevent abuse, and ensure that structures are placed correctly. Maybe someone could make a prefab which could be consistent across all of the maps?
     
  10. thaile

    thaile Member

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    I think Broccoli has the best solution for this. I can just imagine some of the abuses of this if it was an engineer skill.
     
  11. Ganks

    Ganks Banned

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    That would be pretty wild griz.
     
  12. Grizzly

    Grizzly BEAR SIZED DOORS

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    Meh, i don't know, just got bored with paint :p
     
  13. blizzerd

    blizzerd Member

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    did you include the fact of a mounted usable turret gun?
     
  14. Stu

    Stu BehälterGott

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    Yeah, because everyone knows engineers are too weak now. Hell, let's just give them god mode!
     
  15. zadarblack

    zadarblack Member

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    well thats building should be build by commander then upgraded by engineer

    sound better to me thats way anyway
     
  16. Grizzly

    Grizzly BEAR SIZED DOORS

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    Could be intresting tbh

    you could also have the first step allready placed in the level, but it required a few resources per uppgrade and a engineer to do it
     
  17. blizzerd

    blizzerd Member

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    placing it yourself woud encourage strategy
     
  18. Grizzly

    Grizzly BEAR SIZED DOORS

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    True, but it would also invite exploiting

    What we need is to find the balance :)
     
  19. blizzerd

    blizzerd Member

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    maybe loads of map inplemented "bunker slots"

    like the rec nodes have?
     
  20. Grizzly

    Grizzly BEAR SIZED DOORS

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    That coud actually be a really cool idea :o
    it would let the engineer have some form of freedome, while keeping it from beeing to exploitble
     

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