empires never-will-happen wishlist

Discussion in 'Archive' started by OuNin, Jul 6, 2011.

  1. Sprayer2708

    Sprayer2708 Member

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    ability to use the jeep of the noob i just shot out of it.
    ram as weapon, damaging enemy vehicles based on the relative velocity towards each other
    mineflail alá WWII as seen in Company of heroes
     
    Last edited: Jul 10, 2011
  2. Empty

    Empty Member

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  3. Sprayer2708

    Sprayer2708 Member

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    oh empty is right, also WMD, boats, turrets on jeeps, moar tanks, moar weapons, infantry upgrades someone else take over the trolling for me cuz i cant think of any the other stupid ideas from the suggestion forums which are not listed here yet.
     
  4. Xyber04

    Xyber04 Member

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    Skills that work when I select them...
     
  5. Sprayer2708

    Sprayer2708 Member

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    NO! Don't post that here! QUICK! DELETE IT! Before someone can read it or it will NEVER HAPPEN!
     
  6. Apex

    Apex Member

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    It'll never be fixed don't worry.
     
  7. Sprayer2708

    Sprayer2708 Member

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    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO It's too late!!
     
  8. Comand'zorz' Asz

    Comand'zorz' Asz Member

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    Wookie: "#1 underground linking tunnels as described by Krenzo (some models are actually in svn)"

    Can I see a link to what Krenzo said?
    These sound like a ridiculously good idea - easy to implement and fun/creative.
    - Wait, can models in source have Brush and or Model Clipping regions? (Anyone familiar with Pandemic's Zero Engine and its Terrain Cutters?)
     
  9. Solokiller

    Solokiller Member

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    Tunnels aren't possible, you can't remove chunks of brushes or displacements at runtime, and there is nothing there to place those tunnels in, you'd have to add a large underground section so that the engine can render anything down there, and that can cause all kind of problems.
     
  10. WalMartGreeter

    WalMartGreeter Member

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    Well shit I didn't know Minecraft's Flash was so much better than the Source engine.
     
  11. Grantrithor

    Grantrithor Member

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    It used to be on the main page for years when you would look at the info for the mod, the main page also said that you could build turrets on the tops of walls, and aircraft were in the game (and when you spawned one you actually had to go and calc it). Aircraft was one of the main pull factors for me, and the devs said it would be in the next version after I asked (I asked in 2.23).

    Minecraft is java
     
  12. Comand'zorz' Asz

    Comand'zorz' Asz Member

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    Stupid Valve. Shittier engines have been doing that for years.
    So tunnels would require support added into maps, with potential entrances covered in removable entities scattered throughout the map. Awwww.
    Or....Or... Portals and Teleports - the engine mechanic not the general concepts. I have seen certain levels of dynamism with those implemented in HL2, but I am not sure if they are runtime dynamic.
    *Plays Garrysmod*
    Ok maybe they are.
     
    Last edited: Jul 22, 2011
  13. Trickster

    Trickster Retired Developer

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    Fairly sure tunnels were originally planned as a feature of Empires, between all the buildings. There's even a model for it. Not saying it was possible, but it was planned.
     
  14. BloodRaven

    BloodRaven Member

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    NF vehicles and tanks start to have engine trouble if used for long periods of time (ten minutes or more.) I mean after all, they were all pulled out of fucking underground bunkers after being forgotten for however many years.

    Also, Boats.
     
  15. mcthugg

    mcthugg Banned

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    And how hard is it too add 90% of what is in this thread ????
    Very simple :P
     
  16. flasche

    flasche Member Staff Member Moderator

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    so why dont you do it?
     
  17. Theowningone

    Theowningone Noone likes me :'(

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  18. complete_

    complete_ lamer

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    you whore
     
  19. mcthugg

    mcthugg Banned

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    Why would I ?
    It isn't my mod and I like it the way it is. If I didn't I would just play something else.
     
  20. Angry

    Angry Junior Member

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    Minecraft runs on Java, not flash. Although I'm starting to think we'd be better off making empires in Adobe Flash instead of the source engine.
     

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