Empires for Linux?

Discussion in 'Feedback' started by ultimatedorkwad, Feb 16, 2013.

  1. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Jesus died an early death. We still here... we doing something right.
     
  2. MOOtant

    MOOtant Member

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    True marketing victory: being able to name a thing (multithreading) does not make it a solved problem.
     
  3. wealthysoup

    wealthysoup Lead Tester

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    Can you imagine the system requirements for that? Probably wouldnt be feasible for atleast another 20 years :D
     
  4. ultimatedorkwad

    ultimatedorkwad Member

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    What about Mac? If we could hit a Macantosh fanbase, switching over for Linux would be a lot smoother 'cause Mac uses OpenGL and Linux uses OpenGL. The only complications I've heard of and experienced with Garry's Mod (development beta) are a few missing libraries, some missing textures, and some misnamed directories. There are a lot more people using Mac than Linux anyway.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    [​IMG]
     
  6. Grantrithor

    Grantrithor Member

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    I think iMacmatician plays on Mac. I think. Or maybe he just loves OS X but plays on windows.
     
  7. urethra franklin

    urethra franklin Member

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    Empires should be remade on the nintendo 64 overyone loves nintendo 64's
     
  8. siro

    siro Member

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    Any updates on this ? Using WINE 1.7.14 the GUI text rendering is still broken, and the game crashes from time to time. Most likely this is due to broken death messages.
     
  9. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    We might look into compiling Empires for Linux, because Source 2013 has built in support for Linux and I haven't seen any Windows system calls in the Empires-specific code (yet).
     
  10. McGyver

    McGyver Experimental Pedagogue

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    Lol Empires OS. Shutdown your system be screaming at the PC.
     
  11. complete_

    complete_ lamer

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    im sure mac has a bigger base
     
  12. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Perhaps but, Linux OS generally makes better use of resources. Slap 4 empires servers on a fast quad core running puppy.
     
  13. w00kie

    w00kie Mustachioed Mexican

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    Go SteamBox Go!


    if you look into it, look into linux. Gabe <3s penguins.
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

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    Aren't gpu drivers & apis generally worse on Linux? I think remember valve had to do lots of work on opengl to get l4d2 performance where it should be, or something like that. It was a while ago, so maybe shit has changed?
     
  15. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    The openGL is actually far superior to directX its just that directX got far more attention due to Microsoft. So there is less attention driver side for linux. :(

    If you develop your application with openGL as the primary driver in mind, your code will auto-magically work for both OS's and have far less overhead.
     
  16. siro

    siro Member

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    *Update* I disabled "multicore rendering" it is broken on WINE. I get stable 60 fps most of the time, with all settings maxed, using MESA 10.1 on my HD6870. I've played for about 30minutes and everything is working. No need for a Linux port. Since you're using the Source engine, do you still need to code OpenGL stuff ?
     
  17. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    No shit? out of the box linux support already?
     
  18. siro

    siro Member

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  19. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Source 2013 has native support for Linux already, but doing separate compiles for Linux and Windows is not really a priority at the moment. It'd mean a good amount more work every time we want to release an update.
     
  20. complete_

    complete_ lamer

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    add mac plz and i can say empires works on windows, linux (off siro's instructions), and mac in the trailer
     

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