emp_tactial - advice needed.

Discussion in 'Mapping' started by Omega_K2, Aug 24, 2008.

  1. blizzerd

    blizzerd Member

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    things like that should be models parented to a square door anyway, and vertex would do more bad then good in this situation

    if i would make a door like that, i would first make it in brushes, and when the map is nearly complete i would model a prop for it
     
  2. Empty

    Empty Member

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    Modelling and skinning is pretty hard though, especially without the huge tools which can only be downloaded.
     
  3. arklansman

    arklansman Member

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    I don't see how it's possible to use 120 brushes to make something that simple.
     
  4. Empty

    Empty Member

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    That too.
     
  5. Broccoli

    Broccoli Member

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    On what basis?

    I'm pretty sure parenting things has a far bigger overhead than just making the doors the shape you want in the first place.
     
  6. Empty

    Empty Member

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    120 brushes.
     
  7. Demented

    Demented Member

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    He said 6 doors, 20 brushes each.
    Assuming each "door" is in fact a pair of doors, then he could lower it to 9 brushes per pair with that design.

    Really, that's nothing.
     
  8. Empty

    Empty Member

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    I know, people just got epic-confused and hurt themselves. I was just waiting to see how long it would take for someone to realise.

    His post was unclear though :P
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    If you draw a line through a brush and the line touches the outside
    of your brush more than two times, the compiler would print an error.
    So vertex manipulation are a no no for that door.
     
  10. blizzerd

    blizzerd Member

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    i found it easier to explain as: if the shape has an inner corner larger then 179° or an outer corner smaller then 181°
     
  11. Broccoli

    Broccoli Member

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    The word you're looking for is "concave".
     
  12. Omega_K2

    Omega_K2 Member

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    Exactly =)

    Well, it should be possible, I think I'll post a pic later.

    ---

    Does anyone want to try an Aplha version of the map? That wouldn't be playable on a server of course (due to missing parts like proper map overview/resource file, etc).
     
  13. Caelo

    Caelo Member

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    nice :)
    concave messes up basic AI as well :P
     
  14. Omega_K2

    Omega_K2 Member

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  15. DrummerX

    DrummerX Empires Tyrant

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    coming along
     
  16. blizzerd

    blizzerd Member

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    Your buildings look a bit boring at this moment in my honest opinion, perhaps you could add some more relief to the walls, add some decals and the likes...
    maybe you already decided this, but i am just giving positive criticism!!! do not hate me for this please!

    i bet it will look very good when it is finished
     
  17. Omega_K2

    Omega_K2 Member

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    I am happy about any comment that has a kind of suggestion in it, most of the "usual" comments to maps are like "Yo map is shiz!" "Yo map rox!! 10/10".
    Hm yeah, I planned to add more decals, the hotel and the brick building shown in the pictures are still "very" wip and without any decals or overlays yet.
    Thoug suggestions what you would like exaclty are welcome, since I don't have that much ideas how to design builings with that limited amout of textures empires and hl2 provide [and I have to agree that the buildings need to be more interessting, but without the cost of a high fps drop - the map should be able to compile in the end, too].

    By the way if you are interessted in the fullness of the map:
    http://nopaste.info/f4bd4c24d4.html

    [Compile time is 3sec,3sec,51sec (lightscale 128) by the way =P]
     
  18. blizzerd

    blizzerd Member

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    I will post some buildings i made, to show you what i mean ^^
    but not now, i have my drivers license passing celebration party now

    ;)
     
  19. Omega_K2

    Omega_K2 Member

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    Still waiting for pics, blizzerd :D

    This time I don't have much news about the map to post except that I don't have much time to work on it atm [only set up my hammer for ob emp...] :/
    Probably I'll release an aplha even though I first planned not to do it (alpha as in having blocks as replacements for many buildings).
     
  20. GoodGame

    GoodGame Member

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    I don't like the idea of teleporters thematically. Consider that APC spawning might be a good alternative.

    I like the idea of an objective-type map like your idea sort of is. You have to access control points to advance the plot of the map which would be novel for Empires. It gives a strategic dilemma--advance the plot to get a significant advantage, or just try to win more directly.

    Looking at the sketch of the map, I see lots of streets with small rooms, so there'll probably be lots of corridor style battles like District and Streets of Fire. I think for advice there, and on adding special features, I'd spectate through some Streets of Fire games.
     

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