TEAM LISTINGS (see map) RULES: i might change small things on the go, its the first try after all... i will warn everyone here though... and you can bitch about it as much as you want (in THIS thread) Im gonna allow people to jump in on the go with a max team limit of 3 players (due to uneven teams) commander has to approve the new team member though ARMIES INFANTRY: 25 LIGHT TANK: 250 MEDIUM TANK: 2500 HEAVY TANK: 25000 10 infantry is worth 1 light tank 1 heavy tank is worth 1000 infantry bringing together 1000 infantry will make em turn into a heavy tank automatically, they also split up automatically COMBAT if defending army is smaller then 25% of the original force of attacking army defender gets crushed without resistance (no dice is needed) 6x dice, if attacker gets 4 or more enemy army is halved until defender is smaller then 25% of the original force, if below 4 then attacker gets halved and all this untill someone wins (no retreating cowards, I AM THE LIIIINE!) 1 attack per player per turn, and the amount to attack with can be 1 to "entire field -1" as long as you have enough on your field unowned fields can be claimed by attacking with minimum 1 army, you will always win combat is decided by ME, noone else... i dice it with a real dice and i will not re-roll RESOURCES each player gets per round (turns have come full circle) 50 res plus the resources of the maps (fields) he is occupying with armies per round, plus each team gets a pool of resources for "continents" they completely hold, devided by the "commander" at his leasure over his team if the "RAINBOW" continent is completely held, that teams continent bonus is doubled you are playing in teams, so naturally you will have time to learn the game! also this game wont last more then a week, turns end when players give in there turn info, so we could have several complete turns per day as long as the ball keeps rolling (hence i do not want too much people involved, also a max timelimit of 1 day, if someone AFK's il make there commander decide, if he afk's 2 turns in a row without any activity il kick there asses and the comm can divide there assets trough the team, also if commander afk's for a turn someone else gets to be commander possible turn post: (dont pm, post here) first turn goes to brutos, from then on we move from the team list seen above in a downwards motion a team wins by owning the entire map
I'll plan my move, I cannot actually see this map at the moment due to implications. Could you make a copy of the map on tinypic?
Instead of doing it post by post, you may want to have everyone pm you their plans. Otherwise this is just going to take forever if people are afk.
how will that affect the speed? sure people can pm me if they like but how will they be able to make an up to date assumption of the battlefield? also keep this kind of non-game chatter restricted to the other thread
Not that I'm playing but, maybe it would look better if you used icons for the stuff, rather than just "5 infantry, 1 LT" etc.
map updated to vulkanis's move, had to leave 1 infantry behind though (so an attack of 9 in stead of 10) since its rule you always leave at least 1 behind on move or attack hygrom, your move