emp_Red_Alert [beta]

Discussion in 'Mapping' started by blizzerd, May 21, 2006.

  1. blizzerd

    blizzerd Member

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    i made a map for empiresmod around the theme red alert

    the map is based on the red alert 2 dock's in the urban levels

    its a simple and medium sized map (it takes 1/3 of the total hammer grid)
    but i made it larger by making obsticals (tanktraps, infantry can walk troug them) that engineers can build and then the other team can disable it

    its a rush map, it will give gameplay no longer then an hour max (or they shoud make arti less powerfull)

    ....................................

    DOWNLOAD IT HERE!

    http://empires.m00.de/details.php?file=23

    ....................................

    here are some screenshots, the map itself is done but i need some space to put it on (a download hoster)

    ....................................

    minimap

    [​IMG]

    ....................................

    screenshots

    [IMG1]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0001.jpg
    [IMG2]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0002.jpg
    [IMG3]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0003.jpg
    [IMG4]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0004.jpg
    [IMG5]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0005.jpg
    [IMG6]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0006.jpg
    [IMG7]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0007.jpg
    [IMG8]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0008.jpg
    [IMG9]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0009.jpg
    [IMG10]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0010.jpg
    [IMG11]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0011.jpg
    [IMG12]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0012.jpg
    [IMG13]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0013.jpg
    [IMG14]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0014.jpg
    [IMG15]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0015.jpg
    [IMG16]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0016.jpg
    [IMG17]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0017.jpg
    [IMG18]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0018.jpg
    [IMG19]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0019.jpg
    [IMG20]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0020.jpg
    [IMG21]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0021.jpg
    [IMG22]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0022.jpg
    [IMG23]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0023.jpg
    [IMG24]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0024.jpg
    [IMG25]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0025.jpg
    [IMG26]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0026.jpg
    [IMG27]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0027.jpg
    [IMG28]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0028.jpg
    [IMG29]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0029.jpg
    [IMG30]--> http://i23.photobucket.com/albums/b386/blizzerd101/halflife/emp_red_alert0030.jpg

    ....................................

    special thanks to Stu and Jimather

    jimather for making (accourding to him) half of a tutorial on minimaps
    and stu for making my minimap cous i have crappy english so i messed my minimap up but it is fixed now... thx to stu
     
    Last edited: May 21, 2006
  2. Bodrick

    Bodrick Ye Olde Supermod

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  3. blizzerd

    blizzerd Member

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    ty :D

    edit: finally i got all the stuff needed to be playable and fair (1 bridge was not working properly in favor of NF) done

    i uploaded it and you can download

    http://empires.m00.de/details.php?file=23
     
    Last edited: May 21, 2006
  4. x3x3non

    x3x3non Member

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    I havent gotten a chance to play, but judging from the screenshots it looks very foggy. I would like to see the viewdistance increased a bit.
     
  5. ^Dee^

    ^Dee^ Former Super Moderator

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    reminds me of an old Total annihilation map but brighter =o
     
  6. blizzerd

    blizzerd Member

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    yea, i kinda play toa alot, so some infuence may have gotten in to it :D

    fog is so dence becous the map is rather open

    otherwise you coud see glimpses of eachothers bases

    i am getting on this in the next version, but still it will stay quite a foggy map
     
    Last edited: May 21, 2006
  7. Stu

    Stu BehälterGott

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    The setting is like emp_money. It is a great map, the only thing I would worry about is arty being too powerful.
     
  8. Grizzly

    Grizzly BEAR SIZED DOORS

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    This map makes me cry :(
     
  9. L3TUC3

    L3TUC3 Member

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    Looks rather stale.

    Zomg tiles everywhere!
     
  10. duke

    duke Former Developer (BE Creator)

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    fullbright madness!
     
  11. Carnifex

    Carnifex Member

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    I dont know.. it looks a bit.. empty.. and.. big.
    No lightning.
    Very bad visibility..
    I recommend you try a bit more before deciding to post anything in public.

    ( I know.. I did too at first, isn't that right grizzly ? :P haha that was a lot of fun actually )
     
  12. blizzerd

    blizzerd Member

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    1. its not fullbright, its yust very well lighted

    2. its ment to be open, its like that so you have plenty of room to build

    3. visibility is bad, i am going to fix that

    4. any suggestions on how to inprove?

    5. maybe anyone want to playtest with me and host a server?
     
    Last edited: May 22, 2006
  13. Gunnery Seargent Hartman

    Gunnery Seargent Hartman Member

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    4. Of course.

    Use more different, but fitting (to each other) textures to add some contrast and color.
    Texturing is one of the very most important parts.

    Modify the Brushwork so you do have at least some Shadows.

    The map IS pretty much fullbright ..
    you are not able to make it brighter, are you?
    Type mat_fullbright 1 into console (sv_cheats 1 first) and compare with and without lights / lightmaps.
    Textures will partially take care of that but as mentiont before the Brushwork needs modification too.

    Modify the angles of your light_environment.

    Do NOT use "light" .. use "light_spot" and put in visible light sources.

    Regarding the basic design of the map .. well, it's very simple and ugly.

    Mirrored Maps of course are fair but they are boring.
    At least add more Z to the Map.. Height.

    Everything currently is on one plane, making Tanks and Artillery extremely effective.

    Let for example the middle part be higher grounds than top and bottom and left / right lower grounds then top and bottom.

    Use some displacements.

    You might consider changing the maps Theme to a more realistic one...
    using Textures and modifications of the brushwork.

    However, the map needs improvement.
    We don't really need a seconds money map.
    Money being bad enough from a designers viewpoint,
    even though the gameplay CAN be good.

    But good gameplay never is excuse for bad graphics anyways. ;)

    ... can't think of more atm.
     
  14. blizzerd

    blizzerd Member

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    ok, ty i wil redo parts of the map's architecture to comply to your ideas

    shoud i add buildings to the map or do they take up to mutch room?

    can i, from a mappers point of view, make bunkers for like 600 x 600 that are engineerable to make them solid?

    if so then i can make my map a bit more spicey
     
    Last edited: May 22, 2006
  15. Grizzly

    Grizzly BEAR SIZED DOORS

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    Please, don't relese these kind of maps

    seriusly
     
  16. blizzerd

    blizzerd Member

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    grizzly

    Please, don't post these kind of posts

    seriusly
     
  17. AlexCA117

    AlexCA117 Member

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    Normally Id say you haven't released a single map yet and should stfu,

    but seeing as I owe you 100 mil in eve ill shut up.:D
     
  18. blizzerd

    blizzerd Member

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    lol so rong!

    look at my map as a scetchwork in progress

    it needs eyecandy and some tuning

    but i belive it can give very good gameplay!
     
  19. Grizzly

    Grizzly BEAR SIZED DOORS

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    <3


    Annyways, let's start with some basic ways of improving your map:

    Fix the lightning, it makes jesus eyes blead

    Fix the brushwork
    it's even more booring then watching paint dry

    Fix the texturing
    if you can tell exactly how a texture looks then your doing somthing wrong

    Really, i can't find one thing in the map that's really possetive, get back to work and finnish it before even thinking about relesing it
    Sorry if it sounds harsh, but it's true
     
  20. blizzerd

    blizzerd Member

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    it WAS a 1 day's work...

    but hey, il inprove it

    i got some pretty ideas

    wat about blast/shell holes in the surface of the islands?

    and walls with cracks in that can be busted?

    maybe a tunnel troug the level connecting diffrent islands with eachother only for infantry

    and the railings seen next to the 2 bridges (the ones to walk on) around all the islands to connect stuff

    and the start spot pulled upwards and the center island downwards (anti arti)
    and then maybe some random stuff on the (way down) floor connected by eachother by the railings

    and little sand traps on the islands (displacements) to give infantry a bit more cover

    any other ideas?
     

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