emp_mearth_a1

Discussion in 'Mapping' started by Varbles, Nov 28, 2010.

  1. Varbles

    Varbles Simply Maptastic. Staff Member

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    A map based on a spring engine map of the same name, in turn based on the world of LOTR.

    A relatively open map in the style of emp_bush. This map features 16 bridges, each with a 50% chance of spawning when the map is loaded. There are also 30 strategically placed clusters of 5-20 trees which each have a 50% chance of spawning when the map is loaded. There are 4 different locations that each team may spawn, with the restriction that there will be no scenarios where the teams both start at the north or at the south. 13 refs at 2 res/second each, teams start with 300 res and no refs prebuilt.



    Download the map and see for yourself:
    http://dl.dropbox.com/u/2644783/emp_mearth_a1.7z
    I have to ask that no server owners put this up until I talk to them.

    p.s. the first person to comment on the broken scaling of the textures, lack of skybox, or just general ugliness of anything will be permanently banned from the map via magic. This is an alpha, and a map meant to stimulate dynamic gameplay. It's not a work of art. Yet.

    minimap:
    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Dec 12, 2010
  2. Trickster

    Trickster Retired Developer

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    How about where spring put them? :3
     
  3. Varbles

    Varbles Simply Maptastic. Staff Member

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    well this map was a 16 player FFA map which means there were 16 starts. unless we get 14 other factions in the next patch i don't think it will be the same.
     
  4. Silk

    Silk Mapper

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    16 starts ... pick 4 far away from eachother and make the map chose them randomly ^^
     
  5. manbeef

    manbeef Member

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    ^^^ This. We need more random start maps.
     
  6. Deadpool

    Deadpool SVETLANNNAAAAAA

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    I dont really understand that pic, would that be made as a full hammer grid?

    does it generally go from low to high in one corner to the other or do the height changes balance each other out?

    (i think im about to mspaint the shit outta this) :P

    edit: it's very long, would the plan be to squash it flat, cut off a section of the bottom to make it square, or have it a rectangle shaped map?
     
    Last edited: Dec 1, 2010
  7. Metal Smith

    Metal Smith Member

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    Can you outline the walkable area and the barriers in the map? it's not exactly clear from the picture. Maybe a heightmap or something
     
  8. Deadpool

    Deadpool SVETLANNNAAAAAA

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    [​IMG]

    this is what I would do:

    -6 spawn points per side, random 1 at round start.
    -10 refs per "side" with 3 in the "middle" provide small objectives to lead the team out
    -lots of refs = high res because teams will need lots of money for buildings walls and turrets to protect choke points
    -I added the beach area to provide a flat area on the west to mirror the one on the east, and I think it would look cool to see a long stretch of beach
    -I added a bridge so it's less of a bitch if you random that northeast spawn

    This map might suffer from alpinerush syndrome, being too fuckign awesome for it's own good so no one plays it.
     
  9. Varbles

    Varbles Simply Maptastic. Staff Member

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    i'll put up some pictures once i'd finished all the touch ups for the geometry, but i'm still largely on the fence about which parts will be too steep to walk on etc

    @deadpool thanks for contributing i like those ideas

    drop in irc sometime and i'll stream me working on the map
     
  10. Deadpool

    Deadpool SVETLANNNAAAAAA

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    :D :D :D

    happy to help, I enjoy theorycrafting maps
     
  11. Varbles

    Varbles Simply Maptastic. Staff Member

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  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    Im watchin your thing
    mostly cause I was curious what you meant

    It's neat, but youre gonna wind up w so much river if you keep them all that wide... and I might be way wrong but I didnt even see any rivers on that first image you posted?

    what's your steam name?

    LOL META
    im watching you read this!
     
  13. Varbles

    Varbles Simply Maptastic. Staff Member

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    yeah you can see all the low spots are below the water line on the Heightmap
    the rivers are mostly shallow, like the middle of the lake on cyclo, so tanks can drive through them easily enough
     
  14. Varbles

    Varbles Simply Maptastic. Staff Member

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    [​IMG]
    quick status update
     
  15. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    volcanoes on one side, snow on the other, and a beach on another... sweet.
     
  16. Varbles

    Varbles Simply Maptastic. Staff Member

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    alternate names for this are emp_lolrandom and emp_abridgetoofar
     
  17. Deadpool

    Deadpool SVETLANNNAAAAAA

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    how bout emp_arandomlolbridgetoofar?
     
  18. communism

    communism poof

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    AREM 1300+ proz only

    [​IMG]
     
  19. Varbles

    Varbles Simply Maptastic. Staff Member

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    bump for first post
     
  20. Dubee

    Dubee Grapehead

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    looks good
     

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