emp_hazard

Discussion in 'Mapping' started by Blight, Apr 29, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Whats with the underground stuff?
    Want pictures :D

    EDIT: Oh well -.- i mean more pictures
     
  2. Blight

    Blight Member

    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    Inside looks pretty good now but I reached the max brush limit by using brush based piping. Those curves alone are a lot of faces. I tried to use the physics respawnable but I think empires doesn't like that because after 45 minutes of compiling it loaded the freaking backup map so I had to wait for nothing.
     
  3. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    You could always try to turn the brushes in to displacement. :rolleyes:

    At least I would try that next just for the testing sake of it.
     
  4. Blight

    Blight Member

    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    Used a point_template and it works fine now yay Good idea about the displacements!
     
  5. knighttemplar

    knighttemplar Member

    Messages:
    2,786
    Likes Received:
    0
    Trophy Points:
    0
    How far are you along Blight?
     
  6. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    If they're having the same weather in the netherlands as we have in belgium ... he's probably outside enjoying himself.

    5 hours untill the town party begins. I know for a fact that i'll be outside soon enjoying myself. ^^
     
  7. Blight

    Blight Member

    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    bah kind of lost interest I might pick it up again later : (

    Here is the vmf if anybody wants it:

    http://www.myfile.ch/?d=9D0D270A4

    Shit I have so many half-finished maps in my folder
     
  8. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    Don't worry. I have a lot unfinished songs in my song folder. It's just the human nature.

    Everyone are just lazy bastards seaching for fun.
     
  9. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    whoa dude, this map is playable as is

    i'm gunna change/add a few things then i'll have it up to play

    how would you like to take credit for this
     
  10. Blight

    Blight Member

    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    a huge decal saying BLIGHT MADE THIS MAP in the skybox
     
  11. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    hey blight if you can pm me your steam

    mine is my name
     
  12. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    It looks sexy, hope you finish it drummer!
    I can't wait to play some of this, I <3 Undeground bases.
     
  13. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    i may take a crack at this, checking out the vmf

    drummer u still going to work on it?
     
  14. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    yes i am, it's pretty much done, just trying to figure out how to finish it

    that and i need to find someone who can compile the maps for me

    i've got a couple others such as emp_encore, emp_dedust
     
  15. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    i got pc time to compile, i work all day during week, so no biggy there IF its under 10 hr compile.
     
  16. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    o it's more than 10 hours, rofl

    i know there's things you can do to decrease the time to just a couple hours, but no clue how
     
  17. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    Well I made urban chaos compile VIS really quickly (14 minutes) compared to what it used to take (1 week) so I must know something about that :D
     
  18. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    well, add me to steam, and we'll talk
     
  19. BumGravy

    BumGravy Member

    Messages:
    663
    Likes Received:
    1
    Trophy Points:
    0
    Get the hacked bsp compiler in the last page of optiisations thread in the community project forum. Reduces from hours to minutes or even seconds. Evn if only used for testing its really useful.
     
  20. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    I looked at your VMF, and found that it has already had compile optimizations done. The only immediate thing I saw that could use improving are your ladders. They are currently blocking VIS, you need to change them to func detail. As long as they still have the invisibleladder texture, they should still work. There was also one area that looked like it might give VIS some trouble, but the best fix for that involved something that I just don't do to someone elses map, which is change the look or layout, even slightly.

    If you want to see how VIS sees your map, you can do the following:

    run vbsp.exe with the parameters: -glview <mapname>
    run glview.exe with parameters: -portal <mapname>.gl

    All the flat-shaded polygons represent things that block VIS, and the white lines represent your leaves. If one area has alot of leaves, then VIS will take up extra time when processing that area.

    If you decide to take BumGravy's advice and use the "hacked" bsp compiler, then you may need to add lots of hint brushes to your map manually, or else it won't visblock at all.
     
    Last edited: May 27, 2008

Share This Page