emp_fuel_a3 Map: emp_fuel_a3 All required content has been compressed into the bsp, which can be downloaded here or here. A Large classic empires map centered around a fortified refinery station. A pipeline carries raw unprocessed fuel from the Brenodi mainland to a port on the sea, running through an old pumping station in the north east and to the warehouse in the south west. The central refinery houses a few small arms depots for its original Brenodi garrison, now long since departed. The whole area presents a new valuable target in insurgency operations by the Northern Faction with a fuel supply capable of sustaining their war machine with an ample fuel supply for months. Multiple fuel taps are available along the pipeline, 4 major ones of which are capable of fitting a standard issue mobile refinery plant (MRP), 1 at the northeast pumping station, 2 at the central refinery, and 1 at the dock warehouse. Control of the main refinery is determined by a raised platform, from which arms supplies and fuel resources can be diverted to the faction in control. Control of the central station will also preform a drain on enemy reinforcements. 4 taps on the outskirts of the facility draw from reserves stored underground, 2 in now dried up lowlands, and 2 on the corners of the operational area, protected by tall walls of rock. At these fortress like formations, forces from either faction are deployed to the field with a command vehicle, deployable barracks unit, and a single MRP. The coming battle will either demonstrate the iron will of the Brenodi Empire, or the powerful drive of the Northern Faction over control of this vital resource. Changelog: a3- +Changed Material path so as it would not conflict with mvalley (delete all old versions to fix this issue) +Expanded area on lowland hills to allow placement of rax and armory +Lowered Oil Tanks in center refinery and replaced ladders with ramps/stairs -Reduced render distance on props in the center to help fps -Removed additional Props in center to help fps (+/-)Numerous small fixes in the skybox and entities a2- +Added Custom Soundscapes +Fixed NF not getting tickets +Changed fog/drawplane technique (similar system to duststorm, Should improve fps) -Reduced draw distance for many props in the center (should improve fps) -Removed Scaffold/towers behind warehouse (+/-) various small adjustments to map geometry/detail a1- + HDR + Additional Cover + Added ticket feed to center flag (1 ticket per 8 seconds totaling 150 tickets playing out for about 20 min) + Added 2 additional refs worth 1.5 res each in lowlands leading to Northeast + Res increase across the board (2 per spawn, 1.5 for central refs, 4 for Pumping station and warehouse) + New skybox (Pretty & Blue!) + Fog and draw distance changes + Added bits of rock and other cover for infantry across the map + Changed water color to a nice shade of blue + If its transparent, you should now be able to actually shoot through it, bullets, grenades, and all + Added additional paths of movement and flanking for infantry on the vertical axis (added ladders and a skybridge) - Reduced defense capability in the center and increased vulnerability through harsher restrictions on turrets and placement, removed railings, additional flanking paths, and sheer lack of cover at higher altitudes and level on cooling towers and storage tanks. - Reduced skybox height a bit - Removed bleed from center flag prealpha- -(initial release) All required content has been compressed into the bsp, which can be downloaded here or here. Tactical Satellite Map with highlighted Resource points available below (Minimap): On Site Recon (Screenshots): Main Refinery Warehouse Pipeline Pumping Station All and any feedback relating to gameplay/game-flow and aesthetics is greatly appreciated. Let the commentary begin! All required content has been compressed into the bsp, which can be downloaded here or here.