emp_2fort

Discussion in 'Mapping' started by Blighty, Jun 29, 2006.

  1. Blighty

    Blighty Member

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    wait, it effects EVERYTHING on the map?

    bummer

    ill think of something else then :(
    I guess the good ol' ''falling down the right hight so you dont get hurt but other players can't go up'' method would work, unless some smart dude places mg's
     
    Last edited: Jul 2, 2006
  2. Blighty

    Blighty Member

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    Update

    I did most of the displacement work :D

    check this out!

    [​IMG]
     
  3. Psycadelic_magi

    Psycadelic_magi Member

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    Do you intend to change it so it doesnt remind me so much of emp_canyon?
     
  4. MOOtant

    MOOtant Member

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    You could in example add cave in the centre of the map. Infantry only area.
     
  5. Blighty

    Blighty Member

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    omg you guys never heard of a thing called feedback to keep one motivated?
     
  6. Bodrick

    Bodrick Ye Olde Supermod

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    It looks cool :)
     
  7. Blighty

    Blighty Member

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    you guys know a good soundscape for outside? Something with nature or birds
     
  8. halbalbador

    halbalbador Member

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    I see that you put trees on top of the mountains but none in the actual play area. Trees are cool so you should add some.

    I also second that it may look a bit too much like canyon... but eh who cares

    Other than that it looks great man... nice work and keep it up!
     
  9. MrBojangl3s

    MrBojangl3s Member

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    The only descrepency I see towards gameplay is that the area surrounding NF base is much larger then BE base, thus meaning the BE exit/entrance seems much more easier to put turrets around and mine, unlike the NF one where you have enough room to drive in. This could be fixed by adding the cave Mootant suggested, at that cliff in front of BE base entrance. Then, BE would have a place to run to in case of bombardment. The exit of the cave, however, would be farther up along the cliffs, vertical to the NF base entrance, so it's not slanted towards BE, yet it also balances out the room NF gets.

    Perfect, until someone tells me I'm wrong (WITH A REASON lol)
     
  10. Blighty

    Blighty Member

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    [​IMG]

    ADDED TUNNEL :D

    I also added more trees and rocks and made the respoints visible

    the middle is bigger and its harder for nf to reach the tunnel

    the tunnel is sealed and both teams must unbuild/grenade-spam their way into the other teams tunnel. (dunno if this is wise yet)
     
  11. MrBojangl3s

    MrBojangl3s Member

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    That seems ok. I like the idea about unbuilding the entrance, because that means players will go to the corners and get the refs and spread out, instead of just running through the tunnel to rush the enemy.
     
  12. KILLX

    KILLX Banned

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    Sorry to bump, but I'd really like to see a release of this map.
     
  13. Jcw87

    Jcw87 Member

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    Somehow I doubt Blighty will suddenly re-appear in response to that bump.
     
  14. KILLX

    KILLX Banned

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    Good point,
    :(
     

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