wait, it effects EVERYTHING on the map? bummer ill think of something else then I guess the good ol' ''falling down the right hight so you dont get hurt but other players can't go up'' method would work, unless some smart dude places mg's
I see that you put trees on top of the mountains but none in the actual play area. Trees are cool so you should add some. I also second that it may look a bit too much like canyon... but eh who cares Other than that it looks great man... nice work and keep it up!
The only descrepency I see towards gameplay is that the area surrounding NF base is much larger then BE base, thus meaning the BE exit/entrance seems much more easier to put turrets around and mine, unlike the NF one where you have enough room to drive in. This could be fixed by adding the cave Mootant suggested, at that cliff in front of BE base entrance. Then, BE would have a place to run to in case of bombardment. The exit of the cave, however, would be farther up along the cliffs, vertical to the NF base entrance, so it's not slanted towards BE, yet it also balances out the room NF gets. Perfect, until someone tells me I'm wrong (WITH A REASON lol)
ADDED TUNNEL :D I also added more trees and rocks and made the respoints visible the middle is bigger and its harder for nf to reach the tunnel the tunnel is sealed and both teams must unbuild/grenade-spam their way into the other teams tunnel. (dunno if this is wise yet)
That seems ok. I like the idea about unbuilding the entrance, because that means players will go to the corners and get the refs and spread out, instead of just running through the tunnel to rush the enemy.