emp_1:16th

Discussion in 'Mapping' started by tkeracer619, Jun 16, 2007.

  1. Private Sandbag

    Private Sandbag Member

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    I've always thought that the massive maps should incorperate large spaces AND close up combat on the scale of district.

    so a massive map might have two semi prebuilt (i.e, no radar, vf or air factory, but turrets and brush based walls) bases, while in the middle there would be something that focuses the infantry combat.

    other wise it will become a game of "get aircraft, fight your way to place, try to do something like capture as an infantry without ever encountering more than one other infantry on either team, die, repeat"

    one of the joys of empires is that the teams work together so well, because they are together.

    I'm worried that over 70 islands the action is going to be spread very thin. that sounds like a planetside map, and those have thousands of players on them.
     
  2. Caelo

    Caelo Member

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    meh wouldnt fit.. More like huge map balancing troubles :D
    Also try making it fun to drive over huge, long bridges.. I mean long as in 1 min+ drive (with 3phase) to get from one end to the other...

    EDIT: what we need is a navy :D
     
  3. Headshotmaster

    Headshotmaster Member

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    Why not just jury rig some enormous pontoons on the bottom of light tanks and duke it out?

    BLIMPS + PONTOONS FTW!
     
  4. Sonata Arctica

    Sonata Arctica Member

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    This map is only good for like... 32vs32. Haha :)
     
  5. Caelo

    Caelo Member

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    I predict server crashes!
     
  6. KILLX

    KILLX Banned

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    screw the blimbs, were going to need a freaking auxillery server
     
  7. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    (I think you mean auxiliary.) Yeah and there would be three of them. The main server handles on corner of the map and the three other servers would handle other corners of the map so the map would be cutted to four server in total.

    When you go enough far on the map you would get to changed to another server. :D That would be one huge map then.
     
  8. arklansman

    arklansman Member

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    So you want to make it into an MMO? :P

    Why would this hurt the server any worse than a regular map? It's the exact same size.
     
  9. Caelo

    Caelo Member

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    yes, and I remember a mod for HL that tried this and failed horribly.. can't recall the name though, but it was meant to be a "reallife" MMORPG
     
  10. Solokiller

    Solokiller Member

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    1/16th maps are scaled down maps, it would have a very similar load to a map that uses the same size on normal scale.
     
  11. arklansman

    arklansman Member

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    I'll bet they did. :D
     
  12. Angry

    Angry Junior Member

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    Badge of Blood, they moved to Unreal... which makes no sense, they got scaling working but gave up...
     
  13. Caelo

    Caelo Member

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    I wasn't talking about that one.. It was a mod that later merged with another mod to become a "realistic" warfare mod..
    They already had the server hopping and menus and a lot of the interactions with NPCs, so I've always wondered why they gave up...
     
  14. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Sooo.... Did I get this right now?

    In 1/16 maps the displacement and all the other things remain as big as they are in the hammer but the props are much smaller so when the player hops into the map he isn't normal sized anymore but 16x smaller than normally should be?
     
  15. Broccoli

    Broccoli Member

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    In short, yes. Obviously displacements will have to be made more detailed in certain areas, to stop it from looking too kryten-like.
     
  16. Solokiller

    Solokiller Member

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    Displacements will need to be made at normal scale, but they will be 16 times larger ingame.
     
  17. KILLX

    KILLX Banned

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    simple: the maps are NOT 16X bigger, your 16X smaller
     
  18. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Alright. I could use that information how to do it because I'm planning to do a map but I have already ran out of grid size in hammer. :p :D
     
  19. Angry

    Angry Junior Member

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    Hammer has a scaling feature built in.
     
  20. Chahk

    Chahk Member

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    Speak for yourself there, fella. Mine is just the right size, thankyouverymuch.
     

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